{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-bullet-cam","type":"mechanic","id":"game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","summary":"After a shot, the camera follows the projectile toward its target. The brief change of view emphasizes distance and impact.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-bullet-cam.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-bullet-cam.md","aliases":["Bullet camera"],"tags":["Game design techniques","Camera & perception","Gunplay","Satisfying"],"sourceIds":["source-4d53ae7e8c6fbfda","source-a8ba2afecc8373b2","source-54c17647b404a0a0","source-08648fe1e0fe6ce3","source-4f6e51ffbbbe6084","source-d0091d53b9db25ed"],"sources":[{"id":"source-4d53ae7e8c6fbfda","title":"Game Mechanics: Bullet cam","url":"https://gamemechanics.org/patterns/bullet-cam","verifiedAt":null},{"id":"source-a8ba2afecc8373b2","title":"Stranglehold (2007)","url":"https://gamemechanics.org/patterns/bullet-cam/game/stranglehold","verifiedAt":null},{"id":"source-54c17647b404a0a0","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/bullet-cam/game/bulletstorm","verifiedAt":null},{"id":"source-08648fe1e0fe6ce3","title":"Sniper Elite III (2014)","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-elite-iii","verifiedAt":null},{"id":"source-4f6e51ffbbbe6084","title":"Sniper Ghost Warrior Contracts (2019)","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-ghost-warrior-contracts","verifiedAt":null},{"id":"source-d0091d53b9db25ed","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-ghost-warrior-contracts-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The camera follows a projectile to emphasize its path and impact."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-bullet-cam-rule\"></a>\n\n- The camera follows a projectile to emphasize its path and impact. <a id=\"gm-bullet-cam-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-bullet-cam","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-bullet-cam","categoryIds":["gm-category-camera-perception","gm-category-gunplay","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Bullet camera","description":"After a shot, the camera follows the projectile toward its target. The brief change of view emphasizes distance and impact.","image":{"src":"images/mechanics/combat-bullet-cam.webp","width":540,"height":304,"game":"Sniper Ghost Warrior Contracts (2019)","sourceUrl":"https://gamemechanics.org/patterns/bullet-cam","originalUrl":"https://cdn.gamemechanics.org/webm/sniper_ghost_warrior_contracts_bulletcam_3.webm","sourceFrameSeconds":0.81,"credit":"CI Games; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"The camera travels beside the bullet","alt":"A bullet fills the foreground in Sniper Ghost Warrior Contracts, with a dock and red smoke signals ahead.","markers":[{"x":26,"y":29,"label":"The bullet beside the camera"},{"x":66,"y":54,"label":"The path toward the target retains location context"}]},"tips":["Avoid long fly-throughs for every ordinary shot.","Allow skipping the effect and return control promptly."],"examples":[{"title":"Sniper Ghost Warrior Contracts (2019)","url":"https://gamemechanics.org/patterns/bullet-cam"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}