{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-broken-mirrors","type":"mechanic","id":"game-mechanics--gm-broken-mirrors","lang":"en","title":"Broken mirrors","summary":"Damage changes a mirror and its reflected view.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-mirrors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-broken-mirrors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-broken-mirrors.md","aliases":["Broken mirror"],"tags":["Game design techniques","Immersion","Environmental traces"],"sourceIds":["source-2f0dde7a2afc0b38","source-717f5b4ca9a477b0","source-05622e197a68e7f9","source-b00dba91758fd2b3"],"sources":[{"id":"source-2f0dde7a2afc0b38","title":"Game Mechanics: Broken mirrors","url":"https://gamemechanics.org/patterns/broken-mirrors","verifiedAt":null},{"id":"source-717f5b4ca9a477b0","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/broken-mirrors/game/duke-nukem-forever","verifiedAt":null},{"id":"source-05622e197a68e7f9","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/broken-mirrors/game/outlast","verifiedAt":null},{"id":"source-b00dba91758fd2b3","title":"Hitman 3 (2021)","url":"https://gamemechanics.org/patterns/broken-mirrors/game/hitman-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Damage changes a mirror and its reflected view."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-broken-mirrors-rule\"></a>\n\n- Damage changes a mirror and its reflected view. <a id=\"gm-broken-mirrors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-broken-mirrors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-broken-mirrors","categoryIds":["gm-category-immersion","gm-category-environmental-traces"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Broken mirror","description":"Damage changes a mirror and its reflected view.","image":{"src":"images/mechanics/atmosphere-broken-mirrors.webp","width":500,"height":278,"game":"Duke Nukem Forever","sourceUrl":"https://gamemechanics.org/patterns/broken-mirrors","originalUrl":"https://cdn.gamemechanics.org/webm/duke-nukem-forever-broken-mirror.webm","sourceFrameSeconds":1.92,"credit":"3D Realms / Gearbox Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Cracks and missing sections break up the reflection","alt":"Duke Nukem Forever: Cracks and missing sections break up the reflection.","markers":[{"x":52,"y":36,"label":"Cracks and damaged reflective surface"}]},"tips":["Keep damage, the visible reflection and breaking sound consistent."],"examples":[{"title":"Duke Nukem Forever","url":"https://gamemechanics.org/patterns/broken-mirrors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}