{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-blood-splatters","type":"mechanic","id":"game-mechanics--gm-blood-splatters","lang":"en","title":"Blood splatters","summary":"A short burst of particles shows the location and timing of a hit. It fades quickly so the rest of the fight remains readable.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-blood-splatters.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-blood-splatters.md","aliases":[],"tags":["Game design techniques","Visual feedback","Gunplay","Blood","Satisfying"],"sourceIds":["source-4963a076d7675e95","source-bd00fa74524a5c1b","source-e0ae2c1fe59c2a83"],"sources":[{"id":"source-4963a076d7675e95","title":"Game Mechanics: Blood splatters","url":"https://gamemechanics.org/patterns/blood-splatters","verifiedAt":null},{"id":"source-bd00fa74524a5c1b","title":"Max Payne 3 (2012)","url":"https://gamemechanics.org/patterns/blood-splatters/game/max-payne-3","verifiedAt":null},{"id":"source-e0ae2c1fe59c2a83","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/blood-splatters/game/the-last-of-us-part-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A brief particle spray indicates a hit location."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-blood-splatters-rule\"></a>\n\n- A brief particle spray indicates a hit location. <a id=\"gm-blood-splatters-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-blood-splatters","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-blood-splatters","categoryIds":["gm-category-gunplay","gm-category-blood","gm-category-satisfying","gm-category-visual-feedback"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Blood splatters","description":"A short burst of particles shows the location and timing of a hit. It fades quickly so the rest of the fight remains readable.","image":{"src":"images/mechanics/interaction-blood-splatters.webp","width":498,"height":264,"game":"Max Payne 3","sourceUrl":"https://gamemechanics.org/patterns/blood-splatters","originalUrl":"https://cdn.gamemechanics.org/webm/max_payne_3_blood.webm","sourceFrameSeconds":11.58,"credit":"Rockstar Games; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A brief particle burst from a shot","alt":"Red hit particles appear around a struck enemy in Max Payne 3.","markers":[{"x":56,"y":54,"label":"Particles at the hit location"},{"x":43,"y":65,"label":"The struck target"}]},"tips":["Scale the effect by impact strength while preserving the target silhouette.","Provide an option to adjust blood-effect intensity."],"examples":[{"title":"Max Payne 3","url":"https://gamemechanics.org/patterns/blood-splatters"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}