{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-blood-pools","type":"mechanic","id":"game-mechanics--gm-blood-pools","lang":"en","title":"Blood pools","summary":"A surface pool marks an injured or dead character's location.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-pools/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-blood-pools.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-blood-pools.md","aliases":[],"tags":["Game design techniques","Blood"],"sourceIds":["source-e6b243e68446b204","source-82de3dd0d18b6df3","source-58f06cc83b64483e","source-4963a076d7675e95"],"sources":[{"id":"source-e6b243e68446b204","title":"Game Mechanics: Blood pools","url":"https://gamemechanics.org/patterns/blood-pools","verifiedAt":null},{"id":"source-82de3dd0d18b6df3","title":"Hitman: Codename 47 (2000)","url":"https://gamemechanics.org/patterns/blood-pools/game/hitman-codename-47","verifiedAt":null},{"id":"source-58f06cc83b64483e","title":"Stranglehold (2007)","url":"https://gamemechanics.org/patterns/blood-pools/game/stranglehold","verifiedAt":null},{"id":"source-4963a076d7675e95","title":"Max Payne 3","url":"https://gamemechanics.org/patterns/blood-splatters","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A surface pool marks an injured or dead character's location."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-blood-pools-rule\"></a>\n\n- A surface pool marks an injured or dead character's location. <a id=\"gm-blood-pools-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-blood-pools","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-blood-pools","categoryIds":["gm-category-blood"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Blood pools","description":"A surface pool marks an injured or dead character's location.","image":{"src":"images/mechanics/impact-blood-pools.webp","width":498,"height":264,"game":"Max Payne 3","sourceUrl":"https://gamemechanics.org/patterns/blood-splatters","originalUrl":"https://cdn.gamemechanics.org/webm/max_payne_3_blood.webm","sourceFrameSeconds":1.05,"credit":"Rockstar Games; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A pool beneath a prone character","alt":"Max Payne 3: A pool beneath a prone character.","markers":[{"x":62,"y":77,"label":"Blood on the surface beneath the body"}]},"tips":["Match the mark’s shape to the surface and bound its lifetime."],"examples":[{"title":"Max Payne 3","url":"https://gamemechanics.org/patterns/blood-splatters"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}