{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-automatic-doors","type":"mechanic","id":"game-mechanics--gm-automatic-doors","lang":"en","title":"Automatic doors","summary":"A door opens on approach or another defined condition. The player passes through without a separate handle interaction.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-automatic-doors/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-automatic-doors.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-automatic-doors.md","aliases":["Automatic door"],"tags":["Game design techniques","Doors"],"sourceIds":["source-838a29040f8d5ba7","source-bd4311476fbee045","source-73a9d32f33ae1574"],"sources":[{"id":"source-838a29040f8d5ba7","title":"Game Mechanics: Automatic doors","url":"https://gamemechanics.org/patterns/automatic-doors","verifiedAt":null},{"id":"source-bd4311476fbee045","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/automatic-doors/game/doom-3","verifiedAt":null},{"id":"source-73a9d32f33ae1574","title":"Alien: Isolation (2014)","url":"https://gamemechanics.org/patterns/automatic-doors/game/alien-isolation","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A door activates on proximity or another specified condition."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-automatic-doors-rule\"></a>\n\n- A door activates on proximity or another specified condition. <a id=\"gm-automatic-doors-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-automatic-doors","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-automatic-doors","categoryIds":["gm-category-doors"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Automatic door","description":"A door opens on approach or another defined condition. The player passes through without a separate handle interaction.","image":{"src":"images/mechanics/interaction-automatic-doors.webp","width":600,"height":340,"game":"Doom 3","sourceUrl":"https://gamemechanics.org/patterns/automatic-doors","originalUrl":"https://cdn.gamemechanics.org/webm/doom_3_open_doors.webm","sourceFrameSeconds":0.88,"credit":"id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Door panels clear the passage","alt":"Automatic door panels have moved apart to reveal a maintenance corridor in Doom 3.","markers":[{"x":51,"y":48,"label":"The opened passage"},{"x":77,"y":34,"label":"A panel moved out of the way"}]},"tips":["Trigger early enough for normal movement speed.","Avoid trapping characters or carried objects between closing panels."],"examples":[{"title":"Doom 3","url":"https://gamemechanics.org/patterns/automatic-doors"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}