{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","type":"mechanic","id":"game-mechanics--gm-artificial-progression-gate","lang":"en","title":"Artificial progression gate","summary":"A scripted condition blocks passage regardless of the character's physical capabilities.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-artificial-progression-gate.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-artificial-progression-gate.md","aliases":[],"tags":["Game design techniques","Low agency","Immersion killers"],"sourceIds":["source-2998b86d92d6fc9e","source-0734a66bc61c6ed5","source-39237c18771bec72"],"sources":[{"id":"source-2998b86d92d6fc9e","title":"Game Mechanics: Artificial progression gate","url":"https://gamemechanics.org/patterns/artificial-progression-gate","verifiedAt":null},{"id":"source-0734a66bc61c6ed5","title":"Dead Island 2 (2024)","url":"https://gamemechanics.org/patterns/artificial-progression-gate/game/dead-island-2","verifiedAt":null},{"id":"source-39237c18771bec72","title":"Clive Barker's Hellraiser: Revival (2026)","url":"https://gamemechanics.org/patterns/artificial-progression-gate/game/clive-barkers-hellraiser-revival","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A scripted condition blocks passage regardless of the character's physical capabilities."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-artificial-progression-gate-rule\"></a>\n\n- A scripted condition blocks passage regardless of the character's physical capabilities. <a id=\"gm-artificial-progression-gate-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-artificial-progression-gate","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-artificial-progression-gate","categoryIds":["gm-category-immersion-killers","gm-category-low-agency"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Artificial progression gate","description":"A scripted condition blocks passage regardless of the character's physical capabilities.","image":{"src":"images/mechanics/impact-artificial-progression-gate.webp","width":1287,"height":1440,"game":"Dead Island 2","sourceUrl":"https://gamemechanics.org/patterns/artificial-progression-gate","originalUrl":"https://cdn.gamemechanics.org/dead_island_2_gate.jpg","credit":"Dambuster Studios / Deep Silver; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A code panel locks passage through a fence","alt":"Two Dead Island 2 views: a closed fence above and a panel requiring a code below.","markers":[{"x":48,"y":23,"label":"Fence and closed passage"},{"x":45,"y":75,"label":"The panel requires an access code"}]},"tips":["Match the code requirement to actual ways of bypassing the obstacle."],"examples":[{"title":"Dead Island 2","url":"https://gamemechanics.org/patterns/artificial-progression-gate"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}