{"schemaVersion":1,"record":{"key":"mechanic/engagement-retention--family-12","type":"mechanic","id":"engagement-retention--family-12","lang":"en","title":"Competition and recognition","summary":"Results, records and recognition create additional goals. Players see progress relative to others or their earlier performance.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-12/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/engagement-retention--family-12.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/engagement-retention--family-12.md","aliases":[],"tags":["Engagement, retention and addictive patterns","Mechanics catalog"],"sourceIds":["source-ae707dbe7c015c52"],"sources":[{"id":"source-ae707dbe7c015c52","title":"Pro Gymnast","url":"https://www.walaber.com/pro-gymnast","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Comparing performance and recognizing achievements create competitive and social goals."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-12-variants\"></a>\n\n- Rating ladder: there is always a next position <a id=\"variant-engagement-retention-12-01\"></a>\n- Leagues and divisions: the transition between them creates noticeable boundaries <a id=\"variant-engagement-retention-12-02\"></a>\n- Leaderboards: The result gets a position relative to others <a id=\"variant-engagement-retention-12-03\"></a>\n- Comparison with friends: a familiar opponent makes the goal more specific <a id=\"variant-engagement-retention-12-04\"></a>\n- Revenge: defeat leaves a desire to change the outcome <a id=\"variant-engagement-retention-12-05\"></a>\n- Streaks of victories and records: current success becomes an independent value <a id=\"variant-engagement-retention-12-06\"></a>\n- Public status symbols: titles, frames, badges and rare items show achievements <a id=\"variant-engagement-retention-12-07\"></a>\n- Seasonal competition: a new period creates a new race and an opportunity to reconsider your position <a id=\"variant-engagement-retention-12-08\"></a>"},{"id":"context","title":"Context and limits","body":"A map of 160 techniques for analyzing interest, returns, costs and pressure on the player. Involvement in itself does not mean dependence; the presence of separate mechanics does not determine the diagnosis or prove causation. This is the author's classification for critical analysis of design, and not a scientifically established list of the causes of gaming disorder. Assess context, audience, voluntariness of participation, and opportunity to stop."}],"relations":[],"placements":[{"catalogId":"engagement-retention","id":"family-12","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/#family-12","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Competition and recognition","description":"Results, records and recognition create additional goals. Players see progress relative to others or their earlier performance.","image":{"src":"images/mechanics/general-pro-gymnast-00.webp","width":1440,"height":810,"game":"Pro Gymnast","sourceUrl":"https://www.walaber.com/pro-gymnast","originalUrl":"https://images.squarespace-cdn.com/content/v1/592a42752994ca7baf9f9b41/1598572727016-HQW3PDUQD2MHJ2UVS3XE/gymnast_launch_screen_trajectory.jpg","credit":"Walaber Entertainment","rights":"© Walaber Entertainment. Screenshot published by the developer; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A gymnast chooses when to release a support","alt":"A gymnast chooses when to release a support","markers":[{"x":42,"y":68,"label":"The grip holds the gymnast to the support"},{"x":84,"y":8,"label":"A score counter displays the evaluated result"}]},"tips":["Allow choice of comparison group and opting out of public rankings."],"examples":[{"title":"Pro Gymnast","url":"https://www.walaber.com/pro-gymnast"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/engagement-retention"}}