{"schemaVersion":1,"record":{"key":"mechanic/engagement-retention--family-04","type":"mechanic","id":"engagement-retention--family-04","lang":"en","title":"Goals, completion and visible remainder","summary":"A meter, list or collection shows completed and remaining progress. The visible remainder helps direct the next action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-04/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/engagement-retention--family-04.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/engagement-retention--family-04.md","aliases":["Goals and visible remaining progress"],"tags":["Engagement, retention and addictive patterns","Mechanics catalog"],"sourceIds":["source-1696c3167e4356ed"],"sources":[{"id":"source-1696c3167e4356ed","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Unfinished goals and visible remaining work draw attention to continuation; consider the opportunity to stop calmly."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-04-variants\"></a>\n\n- Progress bars: show how much time is left until the result <a id=\"variant-engagement-retention-04-01\"></a>\n- Breaking down a big goal: turning a long task into a sequence of small achievements <a id=\"variant-engagement-retention-04-02\"></a>\n- Several goal horizons: nearby there are tasks for a minute, an evening and a month <a id=\"variant-engagement-retention-04-03\"></a>\n- Achievements lists: provide an explicit list of what has not yet been accomplished <a id=\"variant-engagement-retention-04-04\"></a>\n- Completion Rate: Turns completing an entire game into a measurable goal <a id=\"variant-engagement-retention-04-05\"></a>\n- Stepped grades: stars, medals and ranks encourage you to improve what you have already completed <a id=\"variant-engagement-retention-04-06\"></a>\n- Pre-progress: part of the scale or set is given out immediately, creating a goal in progress <a id=\"variant-engagement-retention-04-07\"></a>\n- Show the next goal in advance: before the end of the current task, the next attractive result is already visible <a id=\"variant-engagement-retention-04-08\"></a>"},{"id":"context","title":"Context and limits","body":"A map of 160 techniques for analyzing interest, returns, costs and pressure on the player. Involvement in itself does not mean dependence; the presence of separate mechanics does not determine the diagnosis or prove causation. This is the author's classification for critical analysis of design, and not a scientifically established list of the causes of gaming disorder. Assess context, audience, voluntariness of participation, and opportunity to stop."}],"relations":[],"placements":[{"catalogId":"engagement-retention","id":"family-04","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/#family-04","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Goals and visible remaining progress","description":"A meter, list or collection shows completed and remaining progress. The visible remainder helps direct the next action.","image":{"src":"images/mechanics/hollow-knight-charms.webp","width":1440,"height":810,"crop":{"x":113,"y":143,"width":1237,"height":562},"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/Hollow_Knight/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_33a645903d6dd9beec39f272a3daf57174a6cc26.1920x1080.jpg?t=1776125684","credit":"Team Cherry","rights":"© Team Cherry. All rights reserved.","caption":"Found charms and empty spaces","alt":"Hollow Knight: a collection displays acquired charms and empty positions for missing finds.","markers":[{"x":33,"y":55,"label":"An acquired charm fills its collection slot"},{"x":49,"y":55,"label":"An empty position represents an undiscovered object"}]},"tips":["Allow optional goals to be hidden and resumed later."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/engagement-retention"}}