{"schemaVersion":1,"record":{"key":"mechanic/education--family-57","type":"mechanic","id":"education--family-57","lang":"en","title":"Transfer, generalization and real-world action","summary":"A familiar rule must be applied to new objects or situations, testing understanding rather than memory of one fixed answer.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-57/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-57.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-57.md","aliases":["Transfer and generalization"],"tags":["Educational games","Learning, feedback and assessment"],"sourceIds":["source-d99c3809fdf4654d"],"sources":[{"id":"source-d99c3809fdf4654d","title":"Baba Is You","url":"https://store.steampowered.com/app/736260/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Apply rules to new objects"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-57-branch-1\"></a>\n\n- Apply rules to new objects <a id=\"family-57-variant-1\"></a>\n- Apply in a new story <a id=\"family-57-variant-2\"></a>\n- Apply with different input <a id=\"family-57-variant-3\"></a>\n- Move from objects to symbols <a id=\"family-57-variant-4\"></a>\n- Move from symbols to real objects <a id=\"family-57-variant-5\"></a>\n- Infer general rules <a id=\"family-57-variant-6\"></a>\n- State rule boundaries <a id=\"family-57-variant-7\"></a>\n- Solve composite tasks <a id=\"family-57-variant-8\"></a>\n- Combine several skills <a id=\"family-57-variant-9\"></a>\n- Perform similar off-screen actions <a id=\"family-57-variant-10\"></a>\n- Distinguish similar-looking tasks with different rules <a id=\"family-57-variant-11\"></a>\n- Create an application example <a id=\"family-57-variant-12\"></a>"},{"id":"example","title":"Design example","body":"After game shopping, plan a list and budget for a hypothetical real purchase."},{"id":"context","title":"Context and limits","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"education","id":"family-57","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-57","categoryIds":["learning"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Transfer and generalization","description":"A familiar rule must be applied to new objects or situations, testing understanding rather than memory of one fixed answer.","image":{"src":"images/mechanics/adventure-baba-is-you-00.webp","width":850,"height":472,"game":"Baba Is You","sourceUrl":"https://store.steampowered.com/app/736260/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/736260/ss_908c8a4fd0ffec9f29341eb50eb7f074c105342f.1920x1080.jpg?t=1760102539","credit":"Hempuli Oy","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Words on the board also define the game’s rules","alt":"Words on the board also define the game’s rules","markers":[{"x":35,"y":70,"label":"A rule is formed from movable words"},{"x":13,"y":10,"label":"Another rule defines the win condition"}]},"tips":["Vary meaningful conditions and discuss where a rule stops applying."],"examples":[{"title":"Baba Is You","url":"https://store.steampowered.com/app/736260/"}]}},"endsAt":null,"provenance":"Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/education"}}