{"schemaVersion":1,"record":{"key":"mechanic/education--family-52","type":"mechanic","id":"education--family-52","lang":"en","title":"Practice, recall and revisiting material","summary":"The learner returns to material, recalls it without the answer and applies it in new examples, with practice spread over time.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-52/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-52.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-52.md","aliases":["Practice and revisiting material"],"tags":["Educational games","Learning, feedback and assessment"],"sourceIds":["source-5f6045c885ac4c8c","source-872a30e434db6d16"],"sources":[{"id":"source-5f6045c885ac4c8c","title":"Dunlosky et al. Improving Students’ Learning With Effective Learning Techniques","url":"https://doi.org/10.1177/1529100612453266","verifiedAt":null},{"id":"source-872a30e434db6d16","title":"Duolingo","url":"https://blog.duolingo.com/duolingo-101-how-to-learn-a-language-on-duolingo/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Repeat with new examples"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-52-branch-1\"></a>\n\n- Repeat with new examples <a id=\"family-52-variant-1\"></a>\n- Recall without answers <a id=\"family-52-variant-2\"></a>\n- Revisit at intervals <a id=\"family-52-variant-3\"></a>\n- Alternate task types <a id=\"family-52-variant-4\"></a>\n- Repeat difficult elements <a id=\"family-52-variant-5\"></a>\n- Mix familiar and new <a id=\"family-52-variant-6\"></a>\n- Repeat after correction <a id=\"family-52-variant-7\"></a>\n- Apply skills in another story <a id=\"family-52-variant-8\"></a>\n- Reduce hint reliance <a id=\"family-52-variant-9\"></a>\n- Test skill stability <a id=\"family-52-variant-10\"></a>\n- Practice speed after accuracy <a id=\"family-52-variant-11\"></a>\n- Include earlier learning in composite tasks <a id=\"family-52-variant-12\"></a>"},{"id":"example","title":"Design example","body":"Reuse familiar words after several game episodes."},{"id":"context","title":"Context and limits","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"education","id":"family-52","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-52","categoryIds":["learning"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Practice and revisiting material","description":"The learner returns to material, recalls it without the answer and applies it in new examples, with practice spread over time.","image":{"src":"images/mechanics/learning-duo-101-7.webp","width":665,"height":1440,"game":"Duolingo","sourceUrl":"https://blog.duolingo.com/duolingo-101-how-to-learn-a-language-on-duolingo/","originalUrl":"https://s3.us-east-1.amazonaws.com/content.duolingo.com/Duolingo+101%3A+How+to+learn+a+language+on+Duolingo/9-pathUnit.png","credit":"Duolingo","rights":"© Duolingo. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Duolingo: a learning path and a practice node","alt":"Duolingo: a learning path and a practice node","markers":[{"x":33,"y":35,"label":"The barbell node denotes practice"}]},"tips":["Test retrieval by varying the context and order of tasks."],"examples":[{"title":"Duolingo","url":"https://blog.duolingo.com/duolingo-101-how-to-learn-a-language-on-duolingo/"}]}},"endsAt":null,"provenance":"Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/education"}}