{"schemaVersion":1,"record":{"key":"mechanic/education--family-50","type":"mechanic","id":"education--family-50","lang":"en","title":"Explanation, discussion and teaching others","summary":"The learner explains a solution to another participant, identifying the rule and checking the listener’s understanding.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-50/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-50.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-50.md","aliases":["Explaining and teaching others"],"tags":["Educational games","Story, communication and creativity"],"sourceIds":["source-909400af9fbfca32"],"sources":[{"id":"source-909400af9fbfca32","title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Explain solution steps"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-50-branch-1\"></a>\n\n- Explain solution steps <a id=\"family-50-variant-1\"></a>\n- Compare methods <a id=\"family-50-variant-2\"></a>\n- Identify another solution's strengths <a id=\"family-50-variant-3\"></a>\n- Ask about unclear steps <a id=\"family-50-variant-4\"></a>\n- Teach virtual characters <a id=\"family-50-variant-5\"></a>\n- Write instructions <a id=\"family-50-variant-6\"></a>\n- Invent examples and counterexamples <a id=\"family-50-variant-7\"></a>\n- Justify criteria <a id=\"family-50-variant-8\"></a>\n- Defend projects <a id=\"family-50-variant-9\"></a>\n- Revise explanations after testing <a id=\"family-50-variant-10\"></a>\n- Give specific feedback <a id=\"family-50-variant-11\"></a>\n- Formulate rules together <a id=\"family-50-variant-12\"></a>"},{"id":"example","title":"Design example","body":"Teach a robot to recognize suitable shapes, then test new examples."},{"id":"context","title":"Context and limits","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"education","id":"family-50","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-50","categoryIds":["social"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Explaining and teaching others","description":"The learner explains a solution to another participant, identifying the rule and checking the listener’s understanding.","image":{"src":"images/mechanics/adventure-keep-talking-00.webp","width":1440,"height":810,"game":"Keep Talking and Nobody Explodes","sourceUrl":"https://store.steampowered.com/app/341800/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/341800/ss_55f22f9996c327c281d241ed09d43c74337d7e30.1920x1080.jpg?t=1699020889","credit":"Steel Crate Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The defuser sees modules that must be described to an expert","alt":"The defuser sees modules that must be described to an expert","markers":[{"x":51,"y":50,"label":"Modules require exchanging precise information"}]},"tips":["Ask for the reason behind a step rather than the next button alone."],"examples":[{"title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/"}]}},"endsAt":null,"provenance":"Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/education"}}