{"schemaVersion":1,"record":{"key":"mechanic/education--family-26","type":"mechanic","id":"education--family-26","lang":"en","title":"Planning, strategy and optimization","summary":"The learner plans several actions under constraints and compares ways to reach a goal using an explicit criterion.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-26/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-26.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-26.md","aliases":["Planning and optimization"],"tags":["Educational games","Quantity, investigation and systems"],"sourceIds":["source-cdd68b3569df12cf"],"sources":[{"id":"source-cdd68b3569df12cf","title":"Sid Meier’s Civilization® VI","url":"https://store.steampowered.com/app/289070/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Plan several moves ahead"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-26-branch-1\"></a>\n\n- Plan several moves ahead <a id=\"family-26-variant-1\"></a>\n- Find the shortest route <a id=\"family-26-variant-2\"></a>\n- Minimize actions <a id=\"family-26-variant-3\"></a>\n- Minimize resource use <a id=\"family-26-variant-4\"></a>\n- Maximize results <a id=\"family-26-variant-5\"></a>\n- Compare strategies <a id=\"family-26-variant-6\"></a>\n- Account for several goals <a id=\"family-26-variant-7\"></a>\n- Choose speed or robustness <a id=\"family-26-variant-8\"></a>\n- Respond to changing conditions <a id=\"family-26-variant-9\"></a>\n- Anticipate another player <a id=\"family-26-variant-10\"></a>\n- Solve with incomplete information <a id=\"family-26-variant-11\"></a>\n- Explain trade-offs <a id=\"family-26-variant-12\"></a>"},{"id":"example","title":"Design example","body":"Plan all deliveries with limited fuel."},{"id":"context","title":"Context and limits","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"education","id":"family-26","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-26","categoryIds":["systems"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Planning and optimization","description":"The learner plans several actions under constraints and compares ways to reach a goal using an explicit criterion.","image":{"src":"images/mechanics/strategy-civilization6-02.webp","width":1440,"height":810,"game":"Sid Meier’s Civilization® VI","sourceUrl":"https://store.steampowered.com/app/289070/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/289070/ss_b2bf12299c38214fe520af0f724a6349d17ed330.1920x1080.jpg?t=1792602288","credit":"Firaxis Games / Aspyr (Mac) / Aspyr (Linux) / 2K / Aspyr (Mac) / Aspyr (Linux)","rights":"© Firaxis Games / Aspyr (Mac) / Aspyr (Linux) / 2K / Aspyr (Mac) / Aspyr (Linux). All rights reserved.","caption":"Managing a city between turns","alt":"Managing a city between turns","markers":[{"x":9,"y":32,"label":"City growth and amenities summary"},{"x":92,"y":4,"label":"The counter shows the current turn: 118 of 330"}]},"tips":["Allow comparison of several successful solutions."],"examples":[{"title":"Sid Meier’s Civilization® VI","url":"https://store.steampowered.com/app/289070/"}]}},"endsAt":null,"provenance":"Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/education"}}