{"schemaVersion":1,"record":{"key":"mechanic/education--client-project","type":"mechanic","id":"education--client-project","lang":"en","title":"Projects responding to a client brief","summary":"The learner turns a client request into criteria, creates a result and verifies that it meets the requirements.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--client-project/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--client-project.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/education--client-project.md","aliases":["A project for a client"],"tags":["Educational games","Applied learning and evidence work"],"sourceIds":["source-9b45a200653270b5"],"sources":[{"id":"source-9b45a200653270b5","title":"PC Building Simulator","url":"https://store.steampowered.com/app/621060/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Learners turn a brief into criteria, produce an artifact and justify it through checks."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"client-project-variants\"></a>\n\n- Clarify an incomplete client requirement <a id=\"client-project-1\"></a>\n- Turn a preference into a checkable criterion <a id=\"client-project-2\"></a>\n- Select evidence for a design decision <a id=\"client-project-3\"></a>\n- Build a minimal prototype <a id=\"client-project-4\"></a>\n- Test the prototype against a specified scenario <a id=\"client-project-5\"></a>\n- Negotiate a trade-off between requirements <a id=\"client-project-6\"></a>\n- Present a result together with its limitations <a id=\"client-project-7\"></a>\n- Revise the project after observing its use <a id=\"client-project-8\"></a>"},{"id":"example","title":"Design example","body":"Hypothetical studio: design museum navigation and test whether a visitor can find a target room."},{"id":"context","title":"Context and limits","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"education","id":"client-project","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#client-project","categoryIds":["applied-learning"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"A project for a client","description":"The learner turns a client request into criteria, creates a result and verifies that it meets the requirements.","image":{"src":"images/mechanics/interface-pc-building-career.webp","width":608,"height":342,"game":"PC Building Simulator","credit":"Claudiu Kiss / The Irregular Corporation","rights":"© Claudiu Kiss / The Irregular Corporation. Frame at 5 seconds from the publisher’s career-mode demonstration. All rights reserved; excluded from MIT and CC BY 4.0.","sourceFrameSeconds":5,"sourceUrl":"https://store.steampowered.com/app/621060/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/621060/extras/02d2f33950fd87404efe9839896b5515.mp4?t=1653555111","caption":"PC Building Simulator: a 16 GB RAM order with a budget and deadline","markers":[{"x":71,"y":73,"label":"Order criteria: 16 GB RAM and completion by the stated date"}],"crop":{"x":98,"y":42,"width":449,"height":266},"alt":"PC Building Simulator: a 16 GB RAM order with a budget and deadline"},"tips":["Separate preferences from mandatory, testable requirements."],"examples":[{"title":"PC Building Simulator","url":"https://store.steampowered.com/app/621060/"}]}},"endsAt":null,"provenance":"Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/education"}}