{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g14","type":"mechanic","id":"drawing--family-g14","lang":"en","title":"Communication and conveying meaning","summary":"A drawing conveys a concept, story, instruction, or attitude to another participant or game character.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g14/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g14.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g14.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-6ee014ecac3a8696","source-345eb2d2764f2afd"],"sources":[{"id":"source-6ee014ecac3a8696","title":"Gartic Phone: How to play","url":"https://garticphone.com/","verifiedAt":null},{"id":"source-345eb2d2764f2afd","title":"Drawful 2","url":"https://store.steampowered.com/app/442070/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A drawing conveys a concept, story, instruction, or attitude to another participant or game character."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g14-variants\"></a>\n\n- Guessing the picture. Rule: Draw a hidden concept that other players must name. Criterion: Human recognizability. Example status: Design pattern. <a id=\"variant-d117\"></a>\n- Conveying instructions with a drawing. Rule: Show your partner an action or procedure without words. Criterion: Follow the instructions. Example status: Design pattern. <a id=\"variant-d118\"></a>\n- Drawing from an oral description. Rule: Recreate an image visible only to the describing partner. Criterion: Coincidence of ideas. Example status: Design pattern. <a id=\"variant-d119\"></a>\n- Drawing from text and text from drawing. Rule: Alternately translate the message between the image and description. Criterion: Transmission and distortion of meaning. Example status: With example. <a id=\"variant-d120\"></a>\n- Visual associations. Rule: Create an image that connects several concepts or evokes the desired association. Criterion: Interpretation. Example status: Design pattern. <a id=\"variant-d121\"></a>\n- Image of emotion. Rule: Convey the mood, attitude or state of the character with a drawing. Criterion: Interpretation. Example status: Design pattern. <a id=\"variant-d122\"></a>\n- A story in pictures. Rule: Create a sequence of images from which others reconstruct the story. Criterion: Narrative clarity. Example status: Design pattern. <a id=\"variant-d123\"></a>\n- A hand-drawn response to the character. Rule: Express a request, decision or attitude with an image that is taken into account by the interlocutor in the game. Criterion: Reaction of the interlocutor. Example status: Design pattern. <a id=\"variant-d124\"></a>\n- Pictographic language. Rule: Create and use consistent hand-drawn signs to communicate. Criterion: Consistency of language. Example status: Design pattern. <a id=\"variant-d125\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g14","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g14","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Communication and conveying meaning","description":"A drawing conveys a concept, story, instruction, or attitude to another participant or game character.","image":{"src":"images/mechanics/interface-drawful2-01.webp","width":1440,"height":810,"game":"Drawful 2","sourceUrl":"https://store.steampowered.com/app/442070/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/442070/ss_e19d50c7aafaf684139bdc50222987e585a18c3d.1920x1080.jpg?t=1728584390","credit":"Jackbox Games, Inc. / Jackbox Games, Inc.","rights":"© Jackbox Games, Inc. / Jackbox Games, Inc.. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Drawful 2: participants interpret another player’s drawing","alt":"Drawful 2: participants interpret another player’s drawing","markers":[{"x":48,"y":54,"label":"The drawing communicates with other participants"}]},"tips":["Allow clarification unless ambiguity is the intended challenge."],"examples":[{"title":"Drawful 2","url":"https://store.steampowered.com/app/442070/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}