{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g13","type":"mechanic","id":"drawing--family-g13","lang":"en","title":"Information, visibility and exploration","summary":"The stroke helps to see, record, or interpret information about the game world.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g13/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g13.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g13.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-6d868c840a233014"],"sources":[{"id":"source-6d868c840a233014","title":"The Unfinished Swan","url":"https://store.steampowered.com/app/1206430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The stroke helps to see, record, or interpret information about the game world."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g13-variants\"></a>\n\n- Revealing hidden geometry. Rule: Apply paint to an invisible surface and find out its shape. Criterion: Information received. Example status: Design pattern. <a id=\"variant-d108\"></a>\n- Erasing the top layer. Rule: Clear the cover to reveal the image underneath. Criterion: Revealed area. Example status: Design pattern. <a id=\"variant-d109\"></a>\n- Glowing trail. Rule: Draw a line that illuminates the required places or maintains a landmark in the dark. Criterion: Visibility. Example status: Design pattern. <a id=\"variant-d110\"></a>\n- Mapping by hand. Rule: Draw your own map based on observations and use it for navigation. Criterion: Usefulness of the model. Example status: Design pattern. <a id=\"variant-d111\"></a>\n- Notes in the investigation. Rule: Mark evidence, connections or suspicious areas in the image. Criterion: Correctness of the annotation. Example status: Design pattern. <a id=\"variant-d112\"></a>\n- Restoring an event using a circuit. Rule: Draw the location of the participants or their movements as an answer to the problem. Criterion: Correspondence to the evidence. Example status: Design pattern. <a id=\"variant-d113\"></a>\n- Testing the hypothesis by drawing. Rule: Add a suspected detail and check if it is consistent with the rest of the information. Criterion: Consistency. Example status: Design pattern. <a id=\"variant-d114\"></a>\n- Camouflage pattern. Rule: Apply a pattern that reduces the visibility of the object for the observer provided by the game. Criterion: Detectability. Example status: Design pattern. <a id=\"variant-d115\"></a>\n- Drawn tracks and lures. Rule: Place a noticeable mark or mark to which creatures controlled by the game react. Criterion: Agent reaction. Example status: Design pattern. <a id=\"variant-d116\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g13","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g13","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Information, visibility and exploration","description":"The stroke helps to see, record, or interpret information about the game world.","image":{"src":"images/mechanics/interface-the-unfinished-swan-00.webp","width":1280,"height":720,"game":"The Unfinished Swan","sourceUrl":"https://store.steampowered.com/app/1206430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1206430/ss_3a0f68f9e79160df69c05a3ce9717e6ef9df9cd3.1920x1080.jpg?t=1729099245","credit":"Giant Sparrow / Annapurna Interactive","rights":"© Giant Sparrow / Annapurna Interactive. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The Unfinished Swan: black paint reveals the white surroundings","alt":"The Unfinished Swan: black paint reveals the white surroundings","markers":[{"x":46,"y":55,"label":"Paint marks reveal previously invisible object boundaries"}]},"tips":["Keep enough context to locate each discovery in the world."],"examples":[{"title":"The Unfinished Swan","url":"https://store.steampowered.com/app/1206430/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}