{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g12","type":"mechanic","id":"drawing--family-g12","lang":"en","title":"Signs, magic and recognition","summary":"The game interprets what is drawn as a sign, an object, or a sequence of commands.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g12/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g12.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g12.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-46d3299b79dc627d","source-4f23a4331f9f8f41","source-6a56f78d560a809b"],"sources":[{"id":"source-46d3299b79dc627d","title":"Draw a Stickman: EPIC","url":"https://store.steampowered.com/app/248650/Draw_a_Stickman_EPIC/","verifiedAt":null},{"id":"source-4f23a4331f9f8f41","title":"Quick, Draw!","url":"https://quickdraw.withgoogle.com/","verifiedAt":null},{"id":"source-6a56f78d560a809b","title":"Draw a Stickman: EPIC 2","url":"https://store.steampowered.com/app/403180/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The game interprets what is drawn as a sign, an object, or a sequence of commands."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g12-variants\"></a>\n\n- Drawing a recognizable rune. Rule: Play a character that the game recognizes as a command or spell. Criteria: Character class. Example status: Design pattern. <a id=\"variant-d102\"></a>\n- Casting a spell. Rule: Draw a sequence of characters that combines effects. Criterion: Composition and order. Example status: Design pattern. <a id=\"variant-d103\"></a>\n- Magic gesture in context. Rule: Draw a sign over a suitable object to apply an action to it. Criteria: Sign and context. Example status: Design pattern. <a id=\"variant-d104\"></a>\n- Summoning an object with a drawing. Rule: Draw an object, after which the game recognizes its class and creates the corresponding entity. Criterion: Object class. Example status: Design pattern. <a id=\"variant-d105\"></a>\n- Drawing an elemental effect. Rule: Draw a fire, cloud or other intended image to change the situation. Criterion: The meaning of the image. Example status: With example. <a id=\"variant-d106\"></a>\n- Drawing for the recognizer. Rule: Depict a given concept so that the recognition system can recognize it. Criterion: Machine recognizability. Example status: With example. <a id=\"variant-d107\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g12","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g12","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Signs, magic and recognition","description":"The game interprets what is drawn as a sign, an object, or a sequence of commands.","image":{"src":"images/mechanics/interface-draw-a-stickman2-03.webp","width":1440,"height":810,"game":"Draw a Stickman: EPIC 2","sourceUrl":"https://store.steampowered.com/app/403180/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/403180/ss_f903431eb49c29d9e86eaf6349b275b89aea07fe.1920x1080.jpg?t=1792634488","credit":"Hitcents / Hitcents","rights":"© Hitcents / Hitcents. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Draw a Stickman: EPIC 2: saved drawings of usable items","alt":"Draw a Stickman: EPIC 2: saved drawings of usable items","markers":[{"x":40,"y":24,"label":"Drawn items are saved in the book"}]},"tips":["Explain whether the player chooses a symbol’s meaning, shape or both."],"examples":[{"title":"Draw a Stickman: EPIC 2","url":"https://store.steampowered.com/app/403180/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}