{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g11","type":"mechanic","id":"drawing--family-g11","lang":"en","title":"Combat and defense with strokes","summary":"The position, direction or completion of the line directly determines the combat action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g11/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g11.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g11.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-5dcc2dea58bf4c28"],"sources":[{"id":"source-5dcc2dea58bf4c28","title":"ŌKAMI HD","url":"https://store.steampowered.com/app/587620/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The position, direction or completion of the line directly determines the combat action."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g11-variants\"></a>\n\n- Slash attack. Rule: Pass the attacking line through valid targets. Criteria: Crossing the target. Example status: Design pattern. <a id=\"variant-d093\"></a>\n- Combo with one stroke. Rule: Hit several targets with a continuous line in the desired order. Criterion: Order of hits. Example status: Design pattern. <a id=\"variant-d094\"></a>\n- Hit along the drawn outline. Rule: Designate the shape or boundary of the future affected area. Criterion: Damage area. Example status: Design pattern. <a id=\"variant-d095\"></a>\n- Painted wall. Rule: Place a line blocking the movement of opponents. Criterion: Blocking. Example status: Design pattern. <a id=\"variant-d096\"></a>\n- Painted shield. Rule: Create a barrier to intercept an attack before it hits the target. Criterion: Interception. Example status: Design pattern. <a id=\"variant-d097\"></a>\n- Reflection with a stroke. Rule: Place a reflective line with the desired angle and moment of appearance. Criterion: Angle and time. Example status: Design pattern. <a id=\"variant-d098\"></a>\n- Tying up the enemy. Rule: Circle or cross out the target according to the rule that limits its movement. Criterion: Target control. Example status: Design pattern. <a id=\"variant-d099\"></a>\n- Drawing a trap. Rule: Create a contour or sign that triggers on contact. Criteria: Trigger condition. Example status: Design pattern. <a id=\"variant-d100\"></a>\n- Destruction of the enemy pattern. Rule: Erase or break the strokes on which someone else’s attack or defense rests. Criterion: Violation of the structure. Example status: Design pattern. <a id=\"variant-d101\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g11","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g11","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combat and defense with strokes","description":"The position, direction or completion of the line directly determines the combat action.","image":{"src":"images/mechanics/interface-okami-power-slash.webp","width":1280,"height":720,"game":"ŌKAMI HD","sourceUrl":"https://store.steampowered.com/app/587620/","originalUrl":"https://video.akamai.steamstatic.com/store_trailers/587620/137524/9e78a2260313db4692ef61246ad27ddae9b07ad7/1750556998/hls_264_master.m3u8?t=1513107712","sourceFrameSeconds":71.5,"credit":"CAPCOM","rights":"© CAPCOM. Frame at 71.5 seconds of the publisher’s launch trailer, showing the Celestial Brush stroke in combat. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Ōkami: a Celestial Brush stroke defines an attack against enemies","alt":"Ōkami: a Celestial Brush stroke defines an attack against enemies","markers":[{"x":30,"y":56,"label":"The brush-mode stroke crosses the combat area"}]},"tips":["Show which targets the stroke crosses and when the action is confirmed."],"examples":[{"title":"ŌKAMI HD","url":"https://store.steampowered.com/app/587620/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}