{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g10","type":"mechanic","id":"drawing--family-g10","lang":"en","title":"Claiming and dividing space","summary":"A drawn boundary changes the ownership, accessibility, or state of an area.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g10/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g10.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g10.md","aliases":["Capturing and dividing space"],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-5c327de3f6b69d52"],"sources":[{"id":"source-5c327de3f6b69d52","title":"QIX","url":"https://www.arcadearchives.com/en/title/aca-198/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A drawn boundary changes the ownership, accessibility, or state of an area."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g10-variants\"></a>\n\n- Capture of a closed territory. Rule: Close the line and attach the area limited to it. Criterion: Ownership area. Example status: Design pattern. <a id=\"variant-d087\"></a>\n- Attaching a trace to the base. Rule: Go out of your territory and return the line to it, completing the capture. Criterion: Closure and risk. Example status: Design pattern. <a id=\"variant-d088\"></a>\n- Catching by dribbling. Rule: Surround a moving target with a closed line to capture. Criteria: Hit inside. Example status: Design pattern. <a id=\"variant-d089\"></a>\n- Isolation of objects. Rule: Divide the space so that dangerous and protected objects are on opposite sides. Criterion: Separation. Example status: Design pattern. <a id=\"variant-d090\"></a>\n- Holding the painted area. Rule: Maintain control of the area, which opponents can repaint. Criterion: Time control. Example status: Design pattern. <a id=\"variant-d091\"></a>\n- Laying a safety boundary. Rule: Designate a contour that changes the access of creatures or the spread of a threat. Criterion: Permeability of the boundary. Example status: Design pattern. <a id=\"variant-d092\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g10","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g10","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Capturing and dividing space","description":"A drawn boundary changes the ownership, accessibility, or state of an area.","image":{"src":"images/mechanics/interface-qix.webp","width":1440,"height":810,"crop":{"x":416,"y":0,"width":608,"height":810},"game":"QIX","sourceUrl":"https://www.arcadearchives.com/en/title/aca-198/","originalUrl":"https://www.arcadearchives.com/wp/wp-content/uploads/2024/12/aca-m2ziquck-ss02.png","credit":"TAITO / HAMSTER","rights":"© TAITO / HAMSTER Corporation. Publisher-distributed screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"QIX: enclosed areas contribute to the claimed percentage","alt":"QIX: enclosed areas contribute to the claimed percentage","markers":[{"x":48,"y":35,"label":"Colored areas have been claimed"}]},"tips":["Show boundary closure and the area it will change."],"examples":[{"title":"QIX","url":"https://www.arcadearchives.com/en/title/aca-198/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}