{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g09","type":"mechanic","id":"drawing--family-g09","lang":"en","title":"Changing World Properties","summary":"A paint or stroke changes the rules of behavior of an existing surface or object.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g09/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g09.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g09.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-0c952cb0af5621b7","source-65e5ba080294a528"],"sources":[{"id":"source-0c952cb0af5621b7","title":"Chicory: A Colorful Tale","url":"https://chicorygame.com/","verifiedAt":null},{"id":"source-65e5ba080294a528","title":"Chicory: A Colorful Tale","url":"https://store.steampowered.com/app/1123450/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A paint or stroke changes the rules of behavior of an existing surface or object."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g09-variants\"></a>\n\n- Paint activation. Rule: Paint over an object or area to enable its function. Criterion: Condition of the object. Example status: With example. <a id=\"variant-d076\"></a>\n- Opening the paint passage. Rule: Apply paint in the right place to gain access to a new area. Criterion: Accessibility. Example status: With example. <a id=\"variant-d077\"></a>\n- Applying a slippery coating. Rule: Change friction on selected areas of the surface. Criterion: Dynamics of motion. Example status: Design pattern. <a id=\"variant-d078\"></a>\n- Applying a sticky coating. Rule: Create areas of sticking or fixation of objects. Criterion: Cohesion. Example status: Design pattern. <a id=\"variant-d079\"></a>\n- Application of elastic coating. Rule: Turn the selected surface into a source of rebound. Criteria: Impulse. Example status: Design pattern. <a id=\"variant-d080\"></a>\n- Drawing a danger zone. Rule: Apply material that causes damage or makes the area impassable. Criterion: Danger. Example status: Design pattern. <a id=\"variant-d081\"></a>\n- Drawing fertility and growth. Rule: Mark the places where plants appear or grow. Criterion: Development of the environment. Example status: Design pattern. <a id=\"variant-d082\"></a>\n- Drawing a field of forces. Rule: Set with a stroke the area and direction of attraction, repulsion or other force. Criterion: Vector field. Example status: Design pattern. <a id=\"variant-d083\"></a>\n- Erasing matter. Rule: Remove part of the game geometry with strokes, creating a passage or changing the design. Criterion: Changing the geometry. Example status: Design pattern. <a id=\"variant-d084\"></a>\n- Restoring an object by completing the drawing. Rule: Complete the missing part of the game object, restoring its function. Criterion: Operability of the object. Example status: Design pattern. <a id=\"variant-d085\"></a>\n- Color is like a rule switch. Rule: Recolor an object in a color that determines its identity, interaction, or behavior. Criterion: Color state. Example status: Design pattern. <a id=\"variant-d086\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g09","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g09","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Changing World Properties","description":"A paint or stroke changes the rules of behavior of an existing surface or object.","image":{"src":"images/mechanics/interface-chicory-03.webp","width":1440,"height":810,"game":"Chicory: A Colorful Tale","sourceUrl":"https://store.steampowered.com/app/1123450/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1123450/ss_119ef0155a50538c028669a625aabc939dc6e30c.1920x1080.jpg?t=1783360001","credit":"Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji","rights":"© Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Chicory: painted areas illuminate a dark space","alt":"Chicory: painted areas illuminate a dark space","markers":[{"x":55,"y":62,"label":"A painted area is visible in the darkness"}]},"tips":["Show the surface’s new property immediately after painting."],"examples":[{"title":"Chicory: A Colorful Tale","url":"https://store.steampowered.com/app/1123450/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}