{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g07","type":"mechanic","id":"drawing--family-g07","lang":"en","title":"Drawing as a route or control input","summary":"The line defines the movement of a creature, vehicle, projectile or performer.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g07/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g07.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g07.md","aliases":["Drawing as a route and control"],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-804adbfc8413f7ea","source-238be6df8e4ca216"],"sources":[{"id":"source-804adbfc8413f7ea","title":"Kirby and the Rainbow Curse Guide","url":"https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-WiiU-Kirby_Rainbow_Curse?_a=DATC1RAAZAA0","verifiedAt":null},{"id":"source-238be6df8e4ca216","title":"Line Rider","url":"https://www.linerider.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The line defines the movement of a creature, vehicle, projectile or performer."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g07-variants\"></a>\n\n- Character route. Rule: Draw the path that the character then takes. Criterion: Achieving the goal. Example status: Design pattern. <a id=\"variant-d061\"></a>\n- A path for a rolling hero. Rule: Draw the surface directly below the moving character. Criterion: Continuity of movement. Example status: With example. <a id=\"variant-d062\"></a>\n- Guidance of transport. Rule: Assign a landing, parking or delivery trajectory. Criterion: Accuracy of arrival. Example status: Design pattern. <a id=\"variant-d063\"></a>\n- Coordination of multiple routes. Rule: Draw the paths of several objects so as to avoid collisions. Criterion: Space and time. Example status: Design pattern. <a id=\"variant-d064\"></a>\n- Route through rewards. Rule: Create a path that collects useful objects at an acceptable risk. Criterion: Reward and risk. Example status: Design pattern. <a id=\"variant-d065\"></a>\n- Setting the projectile trajectory. Rule: Draw the flight path of a guided projectile. Criterion: Hit. Example status: Design pattern. <a id=\"variant-d066\"></a>\n- Trajectory of a thrown object. Rule: Determine the shape of the future movement by drawing, taking into account the rules of the simulation. Criterion: Trajectory. Example status: Design pattern. <a id=\"variant-d067\"></a>\n- Line movement programming. Rule: Draw a route with stops and commands, which the agent will then execute. Criterion: Execution of the program. Example status: Design pattern. <a id=\"variant-d068\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g07","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g07","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drawing as a route and control","description":"The line defines the movement of a creature, vehicle, projectile or performer.","image":{"src":"images/mechanics/interface-line-rider.webp","width":1280,"height":720,"crop":{"x":530,"y":300,"width":540,"height":250},"game":"Line Rider","sourceUrl":"https://www.linerider.com/","originalUrl":"https://www.linerider.com/","credit":"Boštjan Čadež; original browser capture, 2026-10-22","rights":"© Boštjan Čadež. Actual unsigned Line Rider session, version 2250.0. The route was drawn through normal controls and the simulation paused at frame 28. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Line Rider: the rider travels along a drawn slope","alt":"Line Rider: the rider travels along a drawn slope","markers":[{"x":55,"y":57,"label":"The drawn line determines the sled’s riding surface"}]},"tips":["Allow quick simulation of a route and easy revision."],"examples":[{"title":"Line Rider","url":"https://www.linerider.com/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}