{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g06","type":"mechanic","id":"drawing--family-g06","lang":"en","title":"Drawing as a physical object","summary":"The form turns into a body or structure that participates in the simulation.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g06/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g06.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g06.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-762c22c3b2937d20","source-217200466c405e5e"],"sources":[{"id":"source-762c22c3b2937d20","title":"Crayon Physics Deluxe","url":"https://store.steampowered.com/app/26900/Crayon_Physics_Deluxe/","verifiedAt":null},{"id":"source-217200466c405e5e","title":"Crayon Physics Deluxe","url":"https://store.steampowered.com/app/26900/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The form turns into a body or structure that participates in the simulation."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g06-variants\"></a>\n\n- Materialization of the contour. Rule: Transform the drawn shape into a physical body and use it to solve the problem. Criterion: Simulation result. Example status: With example. <a id=\"variant-d048\"></a>\n- Drawing a bridge. Rule: Create a support that will withstand the movement of an object through a gap. Criterion: Strength and maneuverability. Example status: Design pattern. <a id=\"variant-d049\"></a>\n- Drawing a slope. Rule: Define an inclined surface that guides movement under the influence of gravity. Criterion: Trajectory. Example status: Design pattern. <a id=\"variant-d050\"></a>\n- Drawing a counterweight. Rule: Create a load of the desired shape and position to move or balance the system. Criterion: Equilibrium. Example status: Design pattern. <a id=\"variant-d051\"></a>\n- Drawing a lever. Rule: Construct a body that transmits force through a support. Criterion: Transfer of force. Example status: Design pattern. <a id=\"variant-d052\"></a>\n- Drawing a wheel. Rule: Create a rotating body suitable for movement or mechanism. Criteria: Rotation and shape. Example status: Design pattern. <a id=\"variant-d053\"></a>\n- Drawing hinges and connections. Rule: Connect bodies into a working mechanism. Criterion: Kinematic connection. Example status: With example. <a id=\"variant-d054\"></a>\n- Drawing a rope. Rule: Create a flexible connection that holds or moves objects. Criteria: Tension and movement. Example status: With example. <a id=\"variant-d055\"></a>\n- Drawing a protective structure. Rule: Build a geometric barrier that will prevent danger from reaching the goal. Criterion: Protection in the simulation. Example status: Design pattern. <a id=\"variant-d056\"></a>\n- Drawing a working form. Rule: Create a hook, blade, wrench or other tool whose functionality depends on geometry. Criterion: Functionality of the form. Example status: Design pattern. <a id=\"variant-d057\"></a>\n- Changing the shape of the controlled body. Rule: Redraw the silhouette of your body or vehicle, changing its collisions and ability to pass obstacles. Criterion: Suitable shape. Example status: Design pattern. <a id=\"variant-d058\"></a>\n- Bringing a drawn creature to life. Rule: Draw the body and its parts from which the game gets a moving or acting creature. Criterion: Behavior of the structure. Example status: Design pattern. <a id=\"variant-d059\"></a>\n- Volume according to the drawn profile. Rule: Draw a contour, which the game turns into a volumetric body for further use. Criterion: The shape of the resulting volume. Example status: Design pattern. <a id=\"variant-d060\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g06","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g06","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drawing as a physical object","description":"The form turns into a body or structure that participates in the simulation.","image":{"src":"images/mechanics/interface-crayon-physics-03.webp","width":1024,"height":768,"game":"Crayon Physics Deluxe","sourceUrl":"https://store.steampowered.com/app/26900/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/26900/0000007425.1920x1080.jpg?t=1667476228","credit":"Kloonigames / Kloonigames","rights":"© Kloonigames / Kloonigames. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Crayon Physics Deluxe: a drawn construction with supports and joints","alt":"Crayon Physics Deluxe: a drawn construction with supports and joints","markers":[{"x":75,"y":66,"label":"The drawn body participates in the physics simulation"}]},"tips":["Allow quick simulation and correction of an unsuccessful shape."],"examples":[{"title":"Crayon Physics Deluxe","url":"https://store.steampowered.com/app/26900/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}