{"schemaVersion":1,"record":{"key":"mechanic/drawing--family-g04","type":"mechanic","id":"drawing--family-g04","lang":"en","title":"Paint color and behavior","summary":"The game takes into account the area, color, layers or physical behavior of the applied material.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g04/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g04.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g04.md","aliases":[],"tags":["Drawing","Mechanics catalog"],"sourceIds":["source-ca5c85f87300c89a","source-65e5ba080294a528"],"sources":[{"id":"source-ca5c85f87300c89a","title":"SuchArt: Creative Space","url":"https://store.steampowered.com/app/1469280/SuchArt/","verifiedAt":null},{"id":"source-65e5ba080294a528","title":"Chicory: A Colorful Tale","url":"https://store.steampowered.com/app/1123450/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The game takes into account the area, color, layers or physical behavior of the applied material."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g04-variants\"></a>\n\n- Coloring within borders. Rule: Fill the areas, respecting the limits on overflow. Criteria: Coverage. Example status: Design pattern. <a id=\"variant-d026\"></a>\n- Selection of color according to the sample. Rule: Obtain and apply a shade that matches the given one. Criterion: Color similarity. Example status: Design pattern. <a id=\"variant-d027\"></a>\n- Mixing pigments. Rule: Mix paints and use the resulting color for a task or your own image. Criterion: Properties of the mixture. Example status: With example. <a id=\"variant-d028\"></a>\n- Working in layers. Rule: Apply clear or opaque layers to achieve the desired final look. Criterion: Composition of layers. Example status: Design pattern. <a id=\"variant-d029\"></a>\n- Feathering and blurring. Rule: Redistribute the already applied material, obtaining a transition or the required border. Criterion: Color distribution. Example status: Design pattern. <a id=\"variant-d030\"></a>\n- Drawing with flow. Rule: Control the result taking into account paint flow or spread over the surface. Criterion: Material behavior. Example status: Design pattern. <a id=\"variant-d031\"></a>\n- Drawing with drying. Rule: Choose the order of strokes, taking into account changes in paint over time. Criterion: Condition of the material. Example status: Design pattern. <a id=\"variant-d032\"></a>\n- Stencil painting. Rule: Align the stencil with the surface and apply material through its holes. Criteria: Alignment and coating. Example status: With example. <a id=\"variant-d033\"></a>\n- Spraying paint. Rule: Control distance, direction and duration of spray to achieve desired coverage. Criteria: Coverage. Example status: Design pattern. <a id=\"variant-d034\"></a>\n- Filling the area. Rule: Paint the required proportion or the entire available surface with minimal gaps. Criterion: Coverage proportion. Example status: Design pattern. <a id=\"variant-d035\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games."}],"relations":[],"placements":[{"catalogId":"drawing","id":"family-g04","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/#family-g04","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Paint color and behavior","description":"The game takes into account the area, color, layers or physical behavior of the applied material.","image":{"src":"images/mechanics/interface-chicory-00.webp","width":1440,"height":810,"game":"Chicory: A Colorful Tale","sourceUrl":"https://store.steampowered.com/app/1123450/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1123450/ss_2f643ac851b504a1c10e0b6f1cfdc3089707ab55.1920x1080.jpg?t=1783360001","credit":"Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji","rights":"© Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Chicory: restoring color to a black-and-white scene","alt":"Chicory: restoring color to a black-and-white scene","markers":[{"x":72,"y":64,"label":"A painted area meets an uncolored area"}]},"tips":["Explain which properties of the paint affect the result."],"examples":[{"title":"Chicory: A Colorful Tale","url":"https://store.steampowered.com/app/1123450/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/drawing"}}