{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-voice","type":"mechanic","id":"dialogue--family-voice","lang":"en","title":"Voice as a game action","summary":"Spoken performance, speech recognition or pronunciation becomes part of a player action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-voice/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-voice.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-voice.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-3992177cb9c36d87"],"sources":[{"id":"source-3992177cb9c36d87","title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Voice performance, speech recognition and pronunciation features become part of the player's action."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-voice-variants\"></a>\n\n- Volume. Rule: Whispering and shouting change the audibility, secrecy or reaction of the interlocutor. <a id=\"variant-voice-01\"></a>\n- Intonation. Rule: The pitch and contour of the voice signals question, confidence, irony or threat. <a id=\"variant-voice-02\"></a>\n- Rate of speech. Rule: The speed of utterance affects the understandability, the assessment of the condition or the success of the test. <a id=\"variant-voice-03\"></a>\n- Pronunciation. Rule: You need to reproduce a name, spell, word or conditioned signal with the required accuracy. <a id=\"variant-voice-04\"></a>\n- Speech pause. Rule: The duration of silence between parts of an utterance affects understanding and reaction. <a id=\"variant-voice-05\"></a>\n- Breath control. Rule: Duration or stability of the voice signal becomes a limited resource. <a id=\"variant-voice-06\"></a>\n- Voice recognition. Rule: Voice or identity confirmation determines to whom the system allows the request. <a id=\"variant-voice-07\"></a>\n- Voice imitation. Rule: The player reproduces someone else's voice, and the system checks the credibility and conditions of deception. <a id=\"variant-voice-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-voice","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-voice","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Voice as a game action","description":"Spoken performance, speech recognition or pronunciation becomes part of a player action.","image":{"src":"images/mechanics/duolingo-video-call.webp","width":1400,"height":800,"crop":{"x":525,"y":50,"width":735,"height":700},"game":"Duolingo","sourceUrl":"https://blog.duolingo.com/product-highlights/","originalUrl":"https://storage.ghost.io/c/7a/33/7a33d0f4-927d-4fe8-a6bf-96131b5e76d4/content/images/2025/12/EN-DuolingoProductYIR-Video-Call-1.png","credit":"Duolingo, Inc.; official screenshot comparison of Video Call with Lily","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A spoken reply through Tap to Speak","alt":"A spoken reply through Tap to Speak","markers":[{"x":77,"y":84,"label":"The microphone receives a spoken reply"}]},"tips":["Confirm when recording starts and allow an unrecognised reply to be repeated."],"examples":[{"title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}