{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-selection","type":"mechanic","id":"dialogue--family-selection","lang":"en","title":"Response selection","summary":"The player chooses an available reply. Their answer changes the conversation, reveals information or affects a relationship.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-selection/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-selection.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-selection.md","aliases":["Dialogue choices"],"tags":["Dialogue","Structure and input"],"sourceIds":["source-8fcf1671c353b49b"],"sources":[{"id":"source-8fcf1671c353b49b","title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player selects one of the proposed remarks or actions, and the system determines what the interlocutor will hear."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-selection-variants\"></a>\n\n- Selecting an exact dialogue line. Rule: The player sees in advance the wording that the character will say. <a id=\"variant-selection-01\"></a>\n- Choice of intention. Rule: The player selects an action like “calm down” or “refuse”, and the system selects a phrase. <a id=\"variant-selection-02\"></a>\n- Tone selection. Rule: The meaning of the message remains the same, but the method of presentation changes: soft, sharp, ironic... <a id=\"variant-selection-03\"></a>\n- Selecting a topic. Rule: The player asks the subject of conversation without selecting a specific question. <a id=\"variant-selection-04\"></a>\n- Selecting a recipient. Rule: One message is sent to a specific participant and causes an appropriate reaction. <a id=\"variant-selection-05\"></a>\n- Choosing actions instead of words. Rule: The answer is leaving, a gift, an attack, a demonstration of an item or another action. <a id=\"variant-selection-06\"></a>\n- Silence is the answer. Rule: Refusal to speak is considered a meaningful move and affects the reaction of the interlocutor. <a id=\"variant-selection-07\"></a>\n- Delegation of response. Rule: The player gives the right to speak to a companion, representative, or selected team member. <a id=\"variant-selection-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-selection","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-selection","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Dialogue choices","description":"The player chooses an available reply. Their answer changes the conversation, reveals information or affects a relationship.","image":{"src":"images/mechanics/disco-elysium-dialogue.webp","width":1440,"height":810,"crop":{"x":563,"y":38,"width":825,"height":712},"game":"Disco Elysium","sourceUrl":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_23836438cd455287232be5ae9c4f48d5c488967b.1920x1080.jpg?t=1780913406","credit":"ZA/UM","rights":"© ZA/UM. All rights reserved.","caption":"Choosing a reply","alt":"Disco Elysium: a conversation at the counter and three numbered replies in the right-hand panel.","markers":[{"x":79,"y":72,"label":"Choose from the available replies"},{"x":79,"y":36,"label":"Conversation context before the decision"}]},"tips":["Make the wording convey the intent of the resulting reply.","Use a clear response to communicate meaningful consequences."],"examples":[{"title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}