{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-relationships","type":"mechanic","id":"dialogue--family-relationships","lang":"en","title":"Long-term relationships","summary":"Repeated conversations change trust, affinity or other lasting relationships between characters.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-relationships/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-relationships.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-relationships.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Communication history shapes trust, intimacy, conflict, and long-term relationship possibilities."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-relationships-variants\"></a>\n\n- Trust. Rule: Truthfulness, reliability, and keeping promises change the NPC's willingness to trust the player. <a id=\"variant-relationships-01\"></a>\n- Like and hate. Rule: Replies gradually change the personal disposition of the interlocutor. <a id=\"variant-relationships-02\"></a>\n- Respect. Rule: NPC evaluates competence, consistency and ability to take a stand. <a id=\"variant-relationships-03\"></a>\n- Intimacy and self-disclosure. Rule: Personal topics and mutual frankness open up new levels of relationships. <a id=\"variant-relationships-04\"></a>\n- Romantic rapprochement. Rule: Mutual interest and agreement determine the development of a romantic line. <a id=\"variant-relationships-05\"></a>\n- Rivalry and jealousy. Rule: Relationships with one participant change the reaction of the other. <a id=\"variant-relationships-06\"></a>\n- Reconciliation and apology. Rule: The player admits the damage, explains the action, or fulfills the conditions for restoring the relationship. <a id=\"variant-relationships-07\"></a>\n- Personal boundaries. Rule: Refusal or agreement to the topic, contact and form of communication is taken into account in subsequent scenes. <a id=\"variant-relationships-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-relationships","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-relationships","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Long-term relationships","description":"Repeated conversations change trust, affinity or other lasting relationships between characters.","image":{"src":"images/mechanics/dialogue-potionomics-05.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_1a48567b697d25dee05de6d998e8946ec5ff0ca1.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Affinity during a conversation with Saffron","alt":"Affinity during a conversation with Saffron","markers":[{"x":18,"y":63,"label":"A heart marks Saffron’s positive response"}]},"tips":["Show which actions strengthen a relationship over time."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}