{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-persuasion","type":"mechanic","id":"dialogue--family-persuasion","lang":"en","title":"Persuasion and Influence","summary":"The player tries to change another character’s decision, belief or behaviour through dialogue.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-persuasion/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-persuasion.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-persuasion.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-8fcf1671c353b49b"],"sources":[{"id":"source-8fcf1671c353b49b","title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The chosen arguments and methods of presentation change the opinion, decision or willingness of the interlocutor to act."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-persuasion-variants\"></a>\n\n- Rational belief. Rule: An NPC's position is changed by arguments related to his beliefs and situation. <a id=\"variant-persuasion-01\"></a>\n- Appeal to benefit. Rule: The decision is related to what the interlocutor will receive from cooperation. <a id=\"variant-persuasion-02\"></a>\n- Appeal to values. Rule: The argument is based on the NPC's duty, faith, ideology, or personal principle. <a id=\"variant-persuasion-03\"></a>\n- Empathy. Rule: Acknowledging the other person's feelings and circumstances reduces resistance or opens up the conversation. <a id=\"variant-persuasion-04\"></a>\n- Flattery and recognition of merit. Rule: Positive evaluation affects through self-esteem, status or the need for recognition. <a id=\"variant-persuasion-05\"></a>\n- Intimidation. Rule: Threatening consequences forces concession, but may provoke resistance and retaliation. <a id=\"variant-persuasion-06\"></a>\n- Provocation. Rule: The player evokes an emotional reaction in order to achieve a mistake or desired action. <a id=\"variant-persuasion-07\"></a>\n- Rethinking the problem. Rule: The player changes the frame of the discussion so that another solution becomes acceptable. <a id=\"variant-persuasion-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-persuasion","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-persuasion","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Persuasion and Influence","description":"The player tries to change another character’s decision, belief or behaviour through dialogue.","image":{"src":"images/mechanics/disco-elysium-dialogue.webp","width":1440,"height":810,"crop":{"x":563,"y":38,"width":825,"height":712},"game":"Disco Elysium","sourceUrl":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_23836438cd455287232be5ae9c4f48d5c488967b.1920x1080.jpg?t=1780913406","credit":"ZA/UM","rights":"© ZA/UM. All rights reserved.","caption":"Attempting to exert Authority","alt":"Attempting to exert Authority","markers":[{"x":79,"y":72,"label":"An Authority check governs an attempt to exert pressure"}]},"tips":["Account for the other character’s goals as well as the hero’s skill."],"examples":[{"title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}