{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-nonverbal","type":"mechanic","id":"dialogue--family-nonverbal","lang":"en","title":"Nonverbal communication","summary":"Gestures, expressions, posture, proximity or shared actions convey meaning alongside words or instead of them.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-nonverbal/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-nonverbal.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-nonverbal.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-b3e6126d4c9d1a77"],"sources":[{"id":"source-b3e6126d4c9d1a77","title":"Sky: Children of the Light","url":"https://store.steampowered.com/app/2325290/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Gestures, posture, gaze and other non-verbal actions convey meaning or change the interlocutor's reaction."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-nonverbal-variants\"></a>\n\n- Nod and denial. Rule: A gesture replaces verbal agreement, refusal or confirmation of understanding. <a id=\"variant-nonverbal-01\"></a>\n- The gaze and its direction. Rule: The player makes contact, points to an object, or avoids looking. <a id=\"variant-nonverbal-02\"></a>\n- Facial expressions. Rule: Facial expression conveys an emotion or position and is taken into account by the interlocutor. <a id=\"variant-nonverbal-03\"></a>\n- Posture and distance. Rule: Approach, retreat and body position affect comfort and evaluation of intentions. <a id=\"variant-nonverbal-04\"></a>\n- Pointing gesture. Rule: The player sets the subject of conversation through the direction of the hand or the selected object. <a id=\"variant-nonverbal-05\"></a>\n- Transfer of an item. Rule: Showing or giving something becomes a message with contextual meaning. <a id=\"variant-nonverbal-06\"></a>\n- Touch. Rule: Permitted or unwanted contact changes the social situation and relationships. <a id=\"variant-nonverbal-07\"></a>\n- Coordination of words and behavior. Rule: The NPC evaluates whether the spoken line matches the hero's non-verbal actions. <a id=\"variant-nonverbal-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-nonverbal","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-nonverbal","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Nonverbal communication","description":"Gestures, expressions, posture, proximity or shared actions convey meaning alongside words or instead of them.","image":{"src":"images/mechanics/dialogue-sky-children-light-02.webp","width":1440,"height":810,"game":"Sky: Children of the Light","sourceUrl":"https://store.steampowered.com/app/2325290/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2325290/1154941ab3ec11e456a53828e841fea742356760/ss_1154941ab3ec11e456a53828e841fea742356760.1920x1080.jpg?t=1791580167","credit":"thatgamecompany","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Music and gestures bring players together","alt":"Music and gestures bring players together","markers":[{"x":63,"y":52,"label":"Playing an instrument becomes a shared activity"}]},"tips":["Make the intent of a gesture recognisable and acknowledge the response."],"examples":[{"title":"Sky: Children of the Light","url":"https://store.steampowered.com/app/2325290/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}