{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-negotiation","type":"mechanic","id":"dialogue--family-negotiation","lang":"en","title":"Bargaining, transactions and obligations","summary":"Participants negotiate an exchange, price or obligation, taking their own goals and limits into account.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-negotiation/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-negotiation.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-negotiation.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Participants propose terms, exchange resources, and make commitments with consequences."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-negotiation-variants\"></a>\n\n- Offer and counteroffer. Rule: The parties successively change the terms in search of an acceptable deal. <a id=\"variant-negotiation-01\"></a>\n- Package deal. Rule: Multiple concessions, services and resources are negotiated as a single set of terms. <a id=\"variant-negotiation-02\"></a>\n- Mutual concessions. Rule: A player exchanges a concession on one issue for a concession on another. <a id=\"variant-negotiation-03\"></a>\n- Exchange of services. Rule: The NPC agrees in exchange for an action that the player must take now or later. <a id=\"variant-negotiation-04\"></a>\n- Bribe. Rule: Material benefits are offered for violating an NPC's duties or rules. <a id=\"variant-negotiation-05\"></a>\n- Blackmail. Rule: The player uses the threat of revealing incriminating information to obtain a concession. <a id=\"variant-negotiation-06\"></a>\n- Promise and guarantee. Rule: The transaction fixes a future obligation, term, security or sanctions for violation. <a id=\"variant-negotiation-07\"></a>\n- Ultimatum and exit. Rule: A party declares a limiting condition and may terminate negotiations without an agreement. <a id=\"variant-negotiation-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-negotiation","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-negotiation","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Bargaining, transactions and obligations","description":"Participants negotiate an exchange, price or obligation, taking their own goals and limits into account.","image":{"src":"images/mechanics/dialogue-potionomics-02.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_339bea90d419d56460d11343576be82b01a652c9.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A potion price and the customer’s objection","alt":"A potion price and the customer’s objection","markers":[{"x":56,"y":44,"label":"Potion price: 60 coins, with a 20% markup"},{"x":53,"y":28,"label":"The customer objects to the proposed price"}]},"tips":["Give both sides clear interests and a limit on acceptable concessions."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}