{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-multiplayer","type":"mechanic","id":"dialogue--family-multiplayer","lang":"en","title":"Joint player decisions","summary":"Several players contribute to a conversation or make a shared decision under explicit rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-multiplayer/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-multiplayer.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-multiplayer.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-d44c4ba300a58186"],"sources":[{"id":"source-d44c4ba300a58186","title":"As Dusk Falls","url":"https://store.steampowered.com/app/1341820/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Participants jointly choose an answer or distribute decision power, information, and influence over the conversation."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-multiplayer-variants\"></a>\n\n- Player voting. Rule: Participants choose an answer by majority or other predetermined procedure. <a id=\"variant-multiplayer-01\"></a>\n- The right of the leader. Rule: One player makes the final decision after discussion with the team. <a id=\"variant-multiplayer-02\"></a>\n- Unanimity and the right of veto. Rule: Promotion requires the consent of all participants or allows response blocking. <a id=\"variant-multiplayer-03\"></a>\n- Competing answers. Rule: Several players simultaneously try to determine which line will be spoken... <a id=\"variant-multiplayer-04\"></a>\n- Transfer of voting rights. Rule: The team changes the active speaker during one conversation. <a id=\"variant-multiplayer-05\"></a>\n- Separated information. Rule: Different players know different facts and must compare them before answering. <a id=\"variant-multiplayer-06\"></a>\n- Hidden goals of the participants. Rule: Players discuss a common answer, but strive for divergent personal results. <a id=\"variant-multiplayer-07\"></a>\n- Player versus player. Rule: Offers, promises, accusations and bluffs become negotiation moves between people. <a id=\"variant-multiplayer-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-multiplayer","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-multiplayer","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Joint player decisions","description":"Several players contribute to a conversation or make a shared decision under explicit rules.","image":{"src":"images/mechanics/dialogue-as-dusk-falls-03.webp","width":1440,"height":810,"game":"As Dusk Falls","sourceUrl":"https://store.steampowered.com/app/1341820/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1341820/ss_2765f4e56734c84608a874cb263d2f05675b715e.1920x1080.jpg?t=1718812917","credit":"INTERIOR/NIGHT / Xbox Game Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Participants and an override of the shared decision","alt":"Participants and an override of the shared decision","markers":[{"x":57,"y":6,"label":"May uses an override on the group’s choice"},{"x":81,"y":46,"label":"Player markers are attached to the available choices"}]},"tips":["Explain how the group decides and when an individual can override it."],"examples":[{"title":"As Dusk Falls","url":"https://store.steampowered.com/app/1341820/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}