{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-minigames","type":"mechanic","id":"dialogue--family-minigames","lang":"en","title":"Dialogue as a standalone challenge","summary":"Conversation follows a distinct challenge with its own sequences, resources, deadlines or response rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-minigames/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-minigames.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-minigames.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Communication receives separate rules for success: consistency, resources, time or accuracy of response."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-minigames-variants\"></a>\n\n- Card negotiations. Rule: Arguments are represented by cards with application conditions, effects and combinations. <a id=\"variant-minigames-01\"></a>\n- Verbal duel. Rule: Attacks and replies require choosing an appropriate response against a specific attack from your opponent. <a id=\"variant-minigames-02\"></a>\n- Compose a riddle phrase. Rule: You need to collect an expression that satisfies semantic or formal conditions. <a id=\"variant-minigames-03\"></a>\n- Rhythmic response. Rule: The cue or signal must fall within the specified tempo and sequence. <a id=\"variant-minigames-04\"></a>\n- Comparison of concepts. Rule: The player connects words, facts or images to formulate a clear message. <a id=\"variant-minigames-05\"></a>\n- Memory of what was said. Rule: The test requires reproducing essential details of the previous exchange. <a id=\"variant-minigames-06\"></a>\n- Distribution of arguments. Rule: A limited set of arguments must be distributed between topics, rounds or interlocutors. <a id=\"variant-minigames-07\"></a>\n- Social combat. Rule: Participants reduce the opponent's resolve or other defenses through formal moves. <a id=\"variant-minigames-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-minigames","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-minigames","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Dialogue as a standalone challenge","description":"Conversation follows a distinct challenge with its own sequences, resources, deadlines or response rules.","image":{"src":"images/mechanics/dialogue-potionomics-04.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_f9b5015e5e7b0cc860e8985d3f9d773e6874cb57.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Cards, patience and turn endings structure negotiation","alt":"Cards, patience and turn endings structure negotiation","markers":[{"x":52,"y":15,"label":"A negotiation card has a cost and an effect"},{"x":92,"y":50,"label":"Ending the turn costs patience; closing the deal is a separate action"}]},"tips":["Make the minigame’s rules support the conversation and both sides’ goals."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}