{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-interruption","type":"mechanic","id":"dialogue--family-interruption","lang":"en","title":"Interruptions and taking turns","summary":"Participants take turns, interrupt or yield the floor; rules determine who can speak and when.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interruption/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-interruption.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-interruption.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-3992177cb9c36d87"],"sources":[{"id":"source-3992177cb9c36d87","title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The timing of the intervention and the distribution of the turn determine who continues to speak and how the conversation changes."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-interruption-variants\"></a>\n\n- Interrupting a dialogue line. Rule: The player breaks off the current phrase; NPC takes into account the moment and content of the intervention. <a id=\"variant-interruption-01\"></a>\n- Let me finish. Rule: The player consciously waits for the end of the remark and receives its full meaning or another reaction. <a id=\"variant-interruption-02\"></a>\n- Taking the initiative. Rule: Successful intervention transfers the right to ask questions or determine the topic to the player. <a id=\"variant-interruption-03\"></a>\n- Holding the word. Rule: You need to protect your own remarks from attempts to interrupt or change the subject. <a id=\"variant-interruption-04\"></a>\n- Recovery after interruption. Rule: The system or player returns the discussion to an unfinished thought. <a id=\"variant-interruption-05\"></a>\n- Overlapping speech. Rule: Simultaneous remarks make it difficult to understand and can hide important information. <a id=\"variant-interruption-06\"></a>\n- Third party intervention. Rule: Another character interrupts the exchange, defends the participant, or introduces new information. <a id=\"variant-interruption-07\"></a>\n- Reaction to interruption of queue. Rule: Frequency and appropriateness of interventions changes attitude and access to further conversation. <a id=\"variant-interruption-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-interruption","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-interruption","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Interruptions and taking turns","description":"Participants take turns, interrupt or yield the floor; rules determine who can speak and when.","image":{"src":"images/mechanics/duolingo-video-call.webp","width":1400,"height":800,"crop":{"x":525,"y":50,"width":735,"height":700},"game":"Duolingo","sourceUrl":"https://blog.duolingo.com/product-highlights/","originalUrl":"https://storage.ghost.io/c/7a/33/7a33d0f4-927d-4fe8-a6bf-96131b5e76d4/content/images/2025/12/EN-DuolingoProductYIR-Video-Call-1.png","credit":"Duolingo, Inc.; official screenshot comparison of Video Call with Lily","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A button controls the reply to Lily","alt":"A button controls the reply to Lily","markers":[{"x":77,"y":84,"label":"Push-to-talk lets the speaker finish their turn"}]},"tips":["Clearly indicate when the system listens and when it begins replying."],"examples":[{"title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}