{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-inner","type":"mechanic","id":"dialogue--family-inner","lang":"en","title":"Inner dialogue","summary":"The hero interacts with their own thoughts, inner voices and competing motives.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-inner/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-inner.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-inner.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-8fcf1671c353b49b"],"sources":[{"id":"source-8fcf1671c353b49b","title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The hero interacts with his own thoughts, inner voices and competing motives."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-inner-variants\"></a>\n\n- Advising abilities. Rule: Skills or aspects of personality offer interpretations, warnings and response options. <a id=\"variant-inner-01\"></a>\n- Dispute of internal voices. Rule: Several internal positions compete and the player chooses which one to follow. <a id=\"variant-inner-02\"></a>\n- Unreliable hint. Rule: Internal commentary may be wrong due to bias, condition or incomplete knowledge. <a id=\"variant-inner-03\"></a>\n- Self-conviction. Rule: The player formulates reasons to make a decision or change the hero’s attitude. <a id=\"variant-inner-04\"></a>\n- Pulse suppression. Rule: You need to give up the obsessive desire to say or do a certain thing... <a id=\"variant-inner-05\"></a>\n- Mental rehearsal. Rule: The hero tries out the wording in advance and evaluates the expected reactions. <a id=\"variant-inner-06\"></a>\n- Conversation with a memory. Rule: A person’s past image follows the rules of the hero’s memory and influences his current choice. <a id=\"variant-inner-07\"></a>\n- Discussion between individuals. Rule: Different controllable aspects of the same character coordinate actions through dialogue. <a id=\"variant-inner-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-inner","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-inner","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Inner dialogue","description":"The hero interacts with their own thoughts, inner voices and competing motives.","image":{"src":"images/mechanics/disco-elysium-check.webp","width":1440,"height":810,"game":"Disco Elysium","sourceUrl":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/632470/ss_dec29c440fab2f7817d68c1380c019290eb1755e.1920x1080.jpg?t=1780913406","credit":"ZA/UM","rights":"© ZA/UM. All rights reserved.","caption":"The hero’s skills contribute to an inner conversation","alt":"The hero’s skills contribute to an inner conversation","markers":[{"x":78,"y":57,"label":"Visual Calculus adds its own deduction"}],"crop":{"x":750,"y":180,"width":600,"height":500}},"tips":["Distinguish inner voices by motives and viewpoint as well as presentation."],"examples":[{"title":"Disco Elysium","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}