{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-information","type":"mechanic","id":"dialogue--family-information","lang":"en","title":"Knowledge and information sharing","summary":"Conversation reveals, verifies, withholds or transfers knowledge that changes further decisions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-information/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-information.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-information.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-35e125772539de82"],"sources":[{"id":"source-35e125772539de82","title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Conversation reveals, clarifies, verifies, and conveys information about the world and other characters."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-information-variants\"></a>\n\n- Questioning. Rule: The player consistently obtains facts about people, places, events and relationships. <a id=\"variant-information-01\"></a>\n- Active listening. Rule: To get results, you need to notice a clause, detail or connection in what you hear... <a id=\"variant-information-02\"></a>\n- Clarifying and checking understanding. Rule: The player asks again or retells what he heard to eliminate ambiguity. <a id=\"variant-information-03\"></a>\n- Voluntary disclosure. Rule: The player reports a known fact and changes the knowledge of the interlocutor. <a id=\"variant-information-04\"></a>\n- Hiding information. Rule: The player chooses which facts he knows not to report yet. <a id=\"variant-information-05\"></a>\n- Exchange of information. Rule: Each party receives information in response to information from the other party. <a id=\"variant-information-06\"></a>\n- Awareness management. Rule: The outcome depends on who knows the fact and who knows that others know it. <a id=\"variant-information-07\"></a>\n- Rumors and spread. Rule: Reported information is passed between NPCs and returned with modified reliability. <a id=\"variant-information-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-information","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-information","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Knowledge and information sharing","description":"Conversation reveals, verifies, withholds or transfers knowledge that changes further decisions.","image":{"src":"images/mechanics/la-noire-notebook-manual.webp","width":1362,"height":1067,"crop":{"x":0,"y":240,"width":650,"height":460},"game":"L.A. Noire","sourceUrl":"https://store.steampowered.com/manual/110800/","originalUrl":"https://store.steampowered.com/manual/110800/#page=7","credit":"Team Bondi / Rockstar Games; notebook screenshot from the official PC manual, PDF page 7","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Known facts provide interrogation topics","alt":"Known facts provide interrogation topics","markers":[{"x":28,"y":32,"label":"Questions refer to information already found in the case"}]},"tips":["Distinguish established facts, a character’s claims and the hero’s guesses."],"examples":[{"title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}