{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-identity","type":"mechanic","id":"dialogue--family-identity","lang":"en","title":"Self-expression and character identity","summary":"A response expresses the hero’s character and beliefs, even without an immediate external reward.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-identity/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-identity.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-identity.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-61bf1085758a8075"],"sources":[{"id":"source-61bf1085758a8075","title":"Pentiment","url":"https://store.steampowered.com/app/1205520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The answer expresses the character, beliefs and self-determination of the hero, including without immediate external reward."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-identity-variants\"></a>\n\n- Consistent speech style. Rule: Repeated manner of answers creates a recognizable reputation for the hero. <a id=\"variant-identity-01\"></a>\n- Worldview and beliefs. Rule: Elections reinforce values, which then change reactions and opportunities. <a id=\"variant-identity-02\"></a>\n- Role declaration. Rule: The player declares who he considers himself to be, and the system maintains this position. <a id=\"variant-identity-03\"></a>\n- Change of position. Rule: The hero revises his previous words; The NPC may accept the change or notice a contradiction. <a id=\"variant-identity-04\"></a>\n- Self-determination of biography. Rule: The answer adds a fact about the hero's past, which later becomes part of the game world. <a id=\"variant-identity-05\"></a>\n- Social mask. Rule: The player chooses a public image and maintains it in different conversations. <a id=\"variant-identity-06\"></a>\n- Internal disagreement with the remark. Rule: The player separately selects the spoken message and the hero’s internal attitude towards it. <a id=\"variant-identity-07\"></a>\n- Self-description through memory. Rule: Talking about the past changes the hero's interpretation of his own experience and the available decisions. <a id=\"variant-identity-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-identity","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-identity","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Self-expression and character identity","description":"A response expresses the hero’s character and beliefs, even without an immediate external reward.","image":{"src":"images/mechanics/dialogue-pentiment-00.webp","width":1440,"height":810,"game":"Pentiment","sourceUrl":"https://store.steampowered.com/app/1205520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1205520/ss_115917c4fe73896ec794b7e8e1795db02f33a11b.1920x1080.jpg?t=1759874806","credit":"Obsidian Entertainment / Xbox Game Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The hero’s background affects later choices","alt":"The hero’s background affects later choices","markers":[{"x":29,"y":28,"label":"Choosing Craftsman defines the hero’s background"},{"x":57,"y":17,"label":"The explanation links background to later choices"}]},"tips":["Support the chosen character identity with consistent dialogue."],"examples":[{"title":"Pentiment","url":"https://store.steampowered.com/app/1205520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}