{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-groups","type":"mechanic","id":"dialogue--family-groups","lang":"en","title":"Group conversations","summary":"Several speakers exchange lines, form alliances and react to how attention is distributed.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-groups/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-groups.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-groups.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-61bf1085758a8075"],"sources":[{"id":"source-61bf1085758a8075","title":"Pentiment","url":"https://store.steampowered.com/app/1205520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Several interlocutors exchange remarks, form coalitions and react to the distribution of attention."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-groups-variants\"></a>\n\n- Relationship triangle. Rule: A response to one participant simultaneously changes the attitude of another. <a id=\"variant-groups-01\"></a>\n- Satellite intervention. Rule: A team member adds an argument, argues, or reveals his or her own position. <a id=\"variant-groups-02\"></a>\n- Selecting a representative. Rule: The player nominates a speaker with suitable knowledge, status or relationships. <a id=\"variant-groups-03\"></a>\n- Coalition of participants. Rule: Several interlocutors unite to support a position or put pressure on an opponent. <a id=\"variant-groups-04\"></a>\n- Mediation in conflict. Rule: The player helps the two parties hear each other and agree on terms. <a id=\"variant-groups-05\"></a>\n- NPC council and voting. Rule: The outcome is determined by the individual positions of the participants and the decision rule. <a id=\"variant-groups-06\"></a>\n- Public and private response. Rule: Words in front of witnesses have a different effect than the same answer in private. <a id=\"variant-groups-07\"></a>\n- Conversation between NPCs. Rule: Characters exchange opinions autonomously, while the player observes or intervenes. <a id=\"variant-groups-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-groups","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-groups","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Group conversations","description":"Several speakers exchange lines, form alliances and react to how attention is distributed.","image":{"src":"images/mechanics/dialogue-pentiment-02.webp","width":1440,"height":810,"game":"Pentiment","sourceUrl":"https://store.steampowered.com/app/1205520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1205520/ss_d6e8594853dc8a16033c3644a0fbb05909f2848b.1920x1080.jpg?t=1759874806","credit":"Obsidian Entertainment / Xbox Game Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Several characters respond to the same event","alt":"Several characters respond to the same event","markers":[{"x":18,"y":29,"label":"A speaker’s name identifies the source of a line"},{"x":80,"y":50,"label":"Another participant responds with their own line"}]},"tips":["Keep the speaker, line and intended listener easy to identify."],"examples":[{"title":"Pentiment","url":"https://store.steampowered.com/app/1205520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}