{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-failure","type":"mechanic","id":"dialogue--family-failure","lang":"en","title":"Failure, repetition and revision","summary":"Errors or rejection create opportunities to retry, revise a position or accept the consequences.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-failure/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-failure.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-failure.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Mistakes and refusal of the interlocutor create conditions for retrying, correcting the position or accepting the consequences."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-failure-variants\"></a>\n\n- An irreversible attempt. Rule: An individual solution or test is allowed only once. <a id=\"variant-failure-01\"></a>\n- Free retry. Rule: The player can try the answer again without necessarily changing the conditions. <a id=\"variant-failure-02\"></a>\n- Repeat after preparation. Rule: A new attempt is opened after receiving a skill, evidence, help or other advantage. <a id=\"variant-failure-03\"></a>\n- Failure to continue. Rule: Failure advances the story with a complication or alternative objective. <a id=\"variant-failure-04\"></a>\n- Partial compromise. Rule: If the player is not completely successful, he receives part of what he wants on less favorable terms. <a id=\"variant-failure-05\"></a>\n- Recovery after an error. Rule: The player clarifies, recalls or corrects an unsuccessful remark as part of a conversation. <a id=\"variant-failure-06\"></a>\n- Rewind selection. Rule: The game provides an option to return to the previous decision while maintaining player control. <a id=\"variant-failure-07\"></a>\n- Knowledge from another cycle. Rule: Restart or time loop allows you to use information from a previous version of the conversation. <a id=\"variant-failure-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-failure","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-failure","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Failure, repetition and revision","description":"Errors or rejection create opportunities to retry, revise a position or accept the consequences.","image":{"src":"images/mechanics/dialogue-potionomics-02.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_339bea90d419d56460d11343576be82b01a652c9.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A customer objects during negotiation","alt":"A customer objects during negotiation","markers":[{"x":53,"y":28,"label":"The customer considers the proposed price too high"}]},"tips":["A refusal should inform another attempt or a different decision."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}