{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-etiquette","type":"mechanic","id":"dialogue--family-etiquette","lang":"en","title":"Status, etiquette and rituals","summary":"Social status, forms of address and rituals determine appropriate dialogue options and other characters’ reactions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-etiquette/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-etiquette.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-etiquette.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-61bf1085758a8075"],"sources":[{"id":"source-61bf1085758a8075","title":"Pentiment","url":"https://store.steampowered.com/app/1205520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Social status, rituals, and accepted forms of address change the availability and meaning of cues."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-etiquette-variants\"></a>\n\n- Application form. Rule: The correct name, title, and degree of formality will change the NPC's willingness to listen... <a id=\"variant-etiquette-01\"></a>\n- Welcome ritual. Rule: To start a meaningful exchange, you need to follow the accepted sequence of actions. <a id=\"variant-etiquette-02\"></a>\n- The right to ask a question. Rule: A hierarchy or procedure determines who can ask and on what topics. <a id=\"variant-etiquette-03\"></a>\n- Forbidden topic. Rule: Some questions violate a norm, provoke a sanction, or require special permission. <a id=\"variant-etiquette-04\"></a>\n- Saving face. Rule: The player seeks a concession so that the NPC can publicly maintain status and dignity. <a id=\"variant-etiquette-05\"></a>\n- Public commitment. Rule: Witnesses reinforce the social cost of a promise, refusal, or change of position. <a id=\"variant-etiquette-06\"></a>\n- Cultural adaptation. Rule: The player notices local norms and changes the usual manner of communication. <a id=\"variant-etiquette-07\"></a>\n- Formal speech act. Rule: An oath, order, sentence or consent changes status if the necessary powers and conditions are present. <a id=\"variant-etiquette-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-etiquette","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-etiquette","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Status, etiquette and rituals","description":"Social status, forms of address and rituals determine appropriate dialogue options and other characters’ reactions.","image":{"src":"images/mechanics/dialogue-pentiment-11.webp","width":1440,"height":810,"crop":{"x":525,"y":225,"width":788,"height":488},"game":"Pentiment","sourceUrl":"https://store.steampowered.com/app/1205520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1205520/ss_88593d62ce96069e28d113c331e710be024ed221.1920x1080.jpg?t=1759874806","credit":"Obsidian Entertainment / Xbox Game Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Addressing a baron by title in Pentiment","alt":"Addressing a baron by title in Pentiment","markers":[{"x":60,"y":43,"label":"The title and greeting reflect the character’s social status"}]},"tips":["Establish social norms and appropriate forms of address in advance."],"examples":[{"title":"Pentiment","url":"https://store.steampowered.com/app/1205520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}