{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-emotions","type":"mechanic","id":"dialogue--family-emotions","lang":"en","title":"Emotional state","summary":"The emotional state of participants changes which replies are available and how they are received.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-emotions/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-emotions.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-emotions.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Speech and events change the character's emotional state, which influences subsequent reactions."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-emotions-variants\"></a>\n\n- Reading the mood. Rule: The player determines the state of the interlocutor by speech, behavior or available indicators. <a id=\"variant-emotions-01\"></a>\n- Calm and de-escalate. Rule: Responses reduce arousal, aggression, or the risk of violence. <a id=\"variant-emotions-02\"></a>\n- Support and comfort. Rule: Conversation helps the character cope with the experience and changes subsequent behavior. <a id=\"variant-emotions-03\"></a>\n- Increased fear. Rule: The player raises the alarm by changing the NPC's willingness to act or reveal information. <a id=\"variant-emotions-04\"></a>\n- Arousal of anger. Rule: Replies increase irritation and can destroy the self-control of the interlocutor. <a id=\"variant-emotions-05\"></a>\n- Humor and stress relief. Rule: An appropriate joke changes the emotional background; inappropriate can make the situation worse. <a id=\"variant-emotions-06\"></a>\n- Managing your own wealth. Rule: The player chooses whether to suppress the emotion, express it, or allow it to change the answer. <a id=\"variant-emotions-07\"></a>\n- Emotional threshold. Rule: After reaching a certain intensity of the state, the NPC changes the rules of behavior. <a id=\"variant-emotions-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-emotions","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-emotions","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Emotional state","description":"The emotional state of participants changes which replies are available and how they are received.","image":{"src":"images/mechanics/dialogue-potionomics-04.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_f9b5015e5e7b0cc860e8985d3f9d773e6874cb57.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Sylvia’s stress during negotiation","alt":"Sylvia’s stress during negotiation","markers":[{"x":86,"y":86,"label":"The indicator shows Sylvia’s stress"}]},"tips":["Connect emotional changes to clear events in the conversation."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}