{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-deception","type":"mechanic","id":"dialogue--family-deception","lang":"en","title":"Lies and hidden intentions","summary":"A participant hides intentions or distorts facts; the player constructs a lie or checks another character’s claims.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-deception/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-deception.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-deception.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-35e125772539de82"],"sources":[{"id":"source-35e125772539de82","title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player withholds information, creates a false impression, or recognizes a discrepancy between words and intent."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-deception-variants\"></a>\n\n- Outright lie. Rule: The player states a fact that contradicts the known state of the world. <a id=\"variant-deception-01\"></a>\n- Half-truths and omissions. Rule: A formally correct message creates a false impression in the interlocutor. <a id=\"variant-deception-02\"></a>\n- Bluff. Rule: The player feigns an opportunity, knowledge or readiness that he may not have. <a id=\"variant-deception-03\"></a>\n- Impersonating someone else. Rule: The player uses someone else's identity, status or authority in a conversation. <a id=\"variant-deception-04\"></a>\n- Legend and alibi. Rule: Maintain a consistent version of events through a series of clarifying questions. <a id=\"variant-deception-05\"></a>\n- Checking someone else's version. Rule: The player matches the NPC's words with facts, past answers and behavior. <a id=\"variant-deception-06\"></a>\n- Exposure. Rule: The contradiction or evidence is openly presented to the lying participant. <a id=\"variant-deception-07\"></a>\n- Consequences of revealed lies. Rule: Discovered deception changes credibility, the position of witnesses and access to future negotiations. <a id=\"variant-deception-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-deception","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-deception","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Lies and hidden intentions","description":"A participant hides intentions or distorts facts; the player constructs a lie or checks another character’s claims.","image":{"src":"images/mechanics/la-noire-reactions-manual.webp","width":1362,"height":1067,"crop":{"x":0,"y":0,"width":700,"height":800},"game":"L.A. Noire","sourceUrl":"https://store.steampowered.com/manual/110800/","originalUrl":"https://store.steampowered.com/manual/110800/#page=9","credit":"Team Bondi / Rockstar Games; source comparison from the official PC manual, PDF page 9","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Scripted witness reactions in L.A. Noire","alt":"Scripted witness reactions in L.A. Noire","markers":[{"x":39,"y":10,"label":"The game lets the player observe a reaction during an answer"}]},"tips":["Compare answers with evidence: a facial expression alone does not prove a lie."],"examples":[{"title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}