{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-consequences","type":"mechanic","id":"dialogue--family-consequences","lang":"en","title":"Consequences of the conversation","summary":"A conversation changes actions, relationships, resources or world state, immediately or later.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-consequences/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-consequences.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-consequences.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-478907b8b62d0628"],"sources":[{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"What is said changes the available actions, obligations, relationships and subsequent events of the world."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-consequences-variants\"></a>\n\n- Changing a task. Rule: Dialogue issues, completes, redirects or closes a game task. <a id=\"variant-consequences-01\"></a>\n- Access to the world. Rule: The result opens a place, route, service, product or interaction opportunity. <a id=\"variant-consequences-02\"></a>\n- Changing NPC behavior. Rule: The character follows, guards, hides, cooperates, or obstructs after the conversation. <a id=\"variant-consequences-03\"></a>\n- Factional reputation. Rule: Position in a conversation changes the group's attitude, even if the individual interlocutor agrees. <a id=\"variant-consequences-04\"></a>\n- Redistribution of resources. Rule: Words lead to the transfer of money, objects, labor or control over an object. <a id=\"variant-consequences-05\"></a>\n- Promise with verification of fulfillment. Rule: The game later compares the hero's actions with the obligation given in the conversation. <a id=\"variant-consequences-06\"></a>\n- Delayed reaction. Rule: Consequence manifests itself through time, another meeting, or a message from a third party. <a id=\"variant-consequences-07\"></a>\n- Changing the plot outcome. Rule: Accumulated decisions determine the available resolutions or fate of the characters. <a id=\"variant-consequences-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-consequences","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-consequences","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Consequences of the conversation","description":"A conversation changes actions, relationships, resources or world state, immediately or later.","image":{"src":"images/mechanics/dialogue-potionomics-02.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_339bea90d419d56460d11343576be82b01a652c9.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Negotiation changes the potion’s offered price","alt":"Negotiation changes the potion’s offered price","markers":[{"x":56,"y":44,"label":"The 20% markup appears in the current price"}]},"tips":["Show the conversation’s result through a changed game state."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}