{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-channels","type":"mechanic","id":"dialogue--family-channels","lang":"en","title":"Messaging and remote communication","summary":"Messages, calls or other communication channels change access, timing and the context of a conversation.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-channels/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-channels.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-channels.md","aliases":[],"tags":["Dialogue","Game rules"],"sourceIds":["source-1ba39ffd3796b9ef"],"sources":[{"id":"source-1ba39ffd3796b9ef","title":"Emily is Away","url":"https://store.steampowered.com/app/417860/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Conversation flows across messages and devices, so delivery time, format, and channel access influence decisions."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-channels-variants\"></a>\n\n- Asynchronous exchange. Rule: The answer comes later, and other actions occur between messages. <a id=\"variant-channels-01\"></a>\n- Delayed dispatch. Rule: The player chooses the moment of transmission of an already prepared message. <a id=\"variant-channels-02\"></a>\n- Message length limit. Rule: Content has to be shortened or broken up due to character limits or channel resources. <a id=\"variant-channels-03\"></a>\n- Confirmation of receipt. Rule: Delivery, reading and non-response become interpretable signals. <a id=\"variant-channels-04\"></a>\n- Attaching materials. Rule: A photo, document, record, coordinates or other object is added to the message. <a id=\"variant-channels-05\"></a>\n- Loss and distortion of communication. Rule: Interference, delay and interruption make part of the message inaccessible or ambiguous. <a id=\"variant-channels-06\"></a>\n- Interception of correspondence. Rule: A third party receives messages, and the player takes into account the risk of someone else's access. <a id=\"variant-channels-07\"></a>\n- Public and private channel. Rule: The player chooses the audience of the message and controls who can read it. <a id=\"variant-channels-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-channels","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-channels","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Messaging and remote communication","description":"Messages, calls or other communication channels change access, timing and the context of a conversation.","image":{"src":"images/mechanics/dialogue-emily-is-away-02.webp","width":1440,"height":810,"crop":{"x":180,"y":0,"width":1080,"height":750},"game":"Emily is Away","sourceUrl":"https://store.steampowered.com/app/417860/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/417860/ss_7318e7d1c250028664392d1fa59cf663a8340cce.1920x1080.jpg?t=1619107266","credit":"Kyle Seeley","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Conversation through an instant messenger","alt":"Conversation through an instant messenger","markers":[{"x":51,"y":31,"label":"Message history preserves the context of the exchange"},{"x":47,"y":65,"label":"The reply is chosen within the messaging channel"}]},"tips":["Use delays, history and channel status as part of the exchange."],"examples":[{"title":"Emily is Away","url":"https://store.steampowered.com/app/417860/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}