{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-access","type":"mechanic","id":"dialogue--family-access","lang":"en","title":"Starting and ending a conversation","summary":"Entry conditions, initiator and controls determine when a conversation starts and how it can end.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-access/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-access.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-access.md","aliases":[],"tags":["Dialogue","Structure and input"],"sourceIds":["source-3992177cb9c36d87"],"sources":[{"id":"source-3992177cb9c36d87","title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The terms, initiator, and entry method determine when communication begins and how it can be ended."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-access-variants\"></a>\n\n- Player initiative. Rule: The player addresses the selected character, who can accept or reject the request. <a id=\"variant-access-01\"></a>\n- NPC initiative. Rule: The character himself starts a conversation when the conditions are met or his own need appears. <a id=\"variant-access-02\"></a>\n- Event conversation. Rule: An encounter, discovery, alarm, or story event automatically triggers an exchange of remarks. <a id=\"variant-access-03\"></a>\n- Access through an intermediary. Rule: To speak with a character, you must obtain an introduction, invitation, or audience. <a id=\"variant-access-04\"></a>\n- Entering into someone else's conversation. Rule: The player joins an already ongoing discussion and changes the composition of the participants. <a id=\"variant-access-05\"></a>\n- Postponed meeting. Rule: The parties agree to talk later, at an appointed time or under other circumstances. <a id=\"variant-access-06\"></a>\n- Voluntary exit. Rule: Player or NPC ends conversation; care can receive a separate social assessment. <a id=\"variant-access-07\"></a>\n- Suspension and resumption. Rule: The conversation maintains unfinished context and continues after the break. <a id=\"variant-access-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-access","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-access","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Starting and ending a conversation","description":"Entry conditions, initiator and controls determine when a conversation starts and how it can end.","image":{"src":"images/mechanics/duolingo-video-call.webp","width":1400,"height":800,"crop":{"x":150,"y":50,"width":1100,"height":700},"game":"Duolingo","sourceUrl":"https://blog.duolingo.com/product-highlights/","originalUrl":"https://storage.ghost.io/c/7a/33/7a33d0f4-927d-4fe8-a6bf-96131b5e76d4/content/images/2025/12/EN-DuolingoProductYIR-Video-Call-1.png","credit":"Duolingo, Inc.; official screenshot comparison of Video Call with Lily","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Starting a call and ending it","alt":"Starting a call and ending it","markers":[{"x":23,"y":58,"label":"The button starts a conversation with Lily"},{"x":50,"y":84,"label":"A separate button ends the call"}]},"tips":["Make the start and exit controls clear before the first response."],"examples":[{"title":"Duolingo","url":"https://blog.duolingo.com/product-highlights/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}