{"schemaVersion":1,"record":{"key":"mechanic/detective--family-16","type":"mechanic","id":"detective--family-16","lang":"en","title":"Audio-based investigation","summary":"The player extracts information from voices, background events and simultaneous conversations.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-16/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/detective--family-16.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/detective--family-16.md","aliases":[],"tags":["Detective games","Reconstructing events"],"sourceIds":["source-f40c6ef5f740582d","source-89e82de58b603dcb"],"sources":[{"id":"source-f40c6ef5f740582d","title":"Unheard – Voices of Crime","url":"https://store.steampowered.com/app/942970/Unheard_Voices_of_Crime/","verifiedAt":null},{"id":"source-89e82de58b603dcb","title":"Unheard - Voices of Crime","url":"https://store.steampowered.com/app/942970/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player extracts information from voices, background events and simultaneous conversations."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-16-branch-1\"></a>\n\n- Parallel listening: replay a shared interval while following another conversation. <a id=\"family-16-variant-1\"></a>\n- Sound event: connect a ring, footsteps or a closing door to an action on the timeline. <a id=\"family-16-variant-2\"></a>\n- Audibility context: determine where a participant could hear a line and what they could not know. <a id=\"family-16-variant-3\"></a>"},{"id":"example","title":"Design example","body":"The same clock strike is audible in two conversations. It aligns the recordings and helps check a participant’s movement."},{"id":"context","title":"Context and limits","body":"A working map of detective design: 32 families and 96 variants. The core loop is to find information, form a hypothesis, test it and explain a conclusion. Answer formats, hints and investigation structure are treated separately. Families overlap, design examples are hypothetical, and released-game examples cite primary sources without revealing case solutions."}],"relations":[],"placements":[{"catalogId":"detective","id":"family-16","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/#family-16","categoryIds":["reconstruction"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Audio-based investigation","description":"The player extracts information from voices, background events and simultaneous conversations.","image":{"src":"images/mechanics/narrative-unheard-05.webp","width":1440,"height":811,"game":"Unheard - Voices of Crime","sourceUrl":"https://store.steampowered.com/app/942970/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/942970/ss_c790252692cd5dc81e7ffdc2850264b25f54fc29.1920x1080.jpg?t=1728551840","credit":"NEXT Studios / NEXT Studios / 505 Games","rights":"© NEXT Studios / NEXT Studios / 505 Games. All rights reserved.","caption":"Voices are linked to people, rooms and time","alt":"Voices are linked to people, rooms and time","markers":[{"x":49,"y":61,"label":"The Mac sound source occupies a specific room"},{"x":22,"y":90,"label":"The recording can be played from a chosen point"}]},"tips":["Let players compare background sounds, speech and simultaneous events."],"examples":[{"title":"Unheard - Voices of Crime","url":"https://store.steampowered.com/app/942970/"}]}},"endsAt":null,"provenance":"Original editorial taxonomy authored for gamemechanics.pro on 2026-10-19. Primary developer and publisher sources support specific released-game examples, not the whole classification; design examples are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/detective"}}