{"schemaVersion":1,"record":{"key":"mechanic/deck-building--family-victory","type":"mechanic","id":"deck-building--family-victory","lang":"en","title":"Scoring, tempo and end conditions","summary":"A deck must meet the victory condition before defeat. The player shifts priorities between damage, defense and preparing future turns.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-victory/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/deck-building--family-victory.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/deck-building--family-victory.md","aliases":["Card combat goals and tempo"],"tags":["Deck building","Systems and context"],"sourceIds":["source-fa3aa60b9285f5a7","source-7726ac5e97630c73","source-913c57cc3395f4be","source-7f09c8a736762f4f"],"sources":[{"id":"source-fa3aa60b9285f5a7","title":"Dominion Rio Grande Games","url":"https://www.riograndegames.com/games/dominion/","verifiedAt":null},{"id":"source-7726ac5e97630c73","title":"Dominion: Adventures rules","url":"https://www.riograndegames.com/wp-content/uploads/2015/01/DomAdventures2022.pdf","verifiedAt":null},{"id":"source-913c57cc3395f4be","title":"Ascension · Stone Blade rules","url":"https://stoneblade.com/ascension/how-to-play/","verifiedAt":null},{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"What the deck should have time to do and how the rules force you to change priorities."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-victory-variants\"></a>\n\n- Victory cards. Rule: Some cards contribute final points, taking up space and potentially degrading working hands. <a id=\"variant-victory-01\"></a>\n- External scoring. Rule: Cards produce tokens, advancement or other points without adding new cards into circulation. <a id=\"variant-victory-02\"></a>\n- Composition scoring. Rule: The final result depends on the sets, types, quantity, uniqueness or other characteristics of the cards owned by the player. <a id=\"variant-victory-03\"></a>\n- Non-card purchase. Rule: The player spends a resource on an event, permanent rule or points, maintaining the composition of the deck. <a id=\"variant-victory-04\"></a>\n- Supply end condition. Rule: The batch ends after the specified stacks or other shared resource are emptied, affecting the timing of purchases. <a id=\"variant-victory-05\"></a>\n- Clock. Rule: Limiting moves, buffing enemies, or the overall counter does not allow you to develop your deck indefinitely. <a id=\"variant-victory-06\"></a>\n- Alternate win condition. Rule: A separate combination or achievement allows you to complete the game differently than through the base goal. <a id=\"variant-victory-07\"></a>\n- Deck as health. Rule: Losing cards reduces your survival margin; exhausting the deck or failing to make a mandatory discard results in defeat. <a id=\"variant-victory-08\"></a>\n- Boss / stage gate. Rule: To continue, you must pass an opponent or a test that tests the specific capabilities of the assembled deck. <a id=\"variant-victory-09\"></a>"},{"id":"context","title":"Context and limits","body":"Design taxonomy of basic rules and options, including card operations and external systems. The number of entries is not a generally accepted classification of independent mechanics."}],"relations":[],"placements":[{"catalogId":"deck-building","id":"family-victory","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/#family-victory","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Card combat goals and tempo","description":"A deck must meet the victory condition before defeat. The player shifts priorities between damage, defense and preparing future turns.","image":{"src":"images/mechanics/slay-the-spire-battle.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss8.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Defeat the enemies while staying alive","alt":"Slay the Spire: player health, enemy bars, available energy and the hand inform the current plan for victory.","markers":[{"x":70,"y":69,"label":"Target health defines the remaining combat objective"},{"x":26,"y":71,"label":"The player must also preserve their own health"}]},"tips":["Identify which turns a deck uses to prepare and which to finish.","Make shifts in priorities readable through the combat state."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/deck-building"}}