{"schemaVersion":1,"record":{"key":"mechanic/deck-building--family-timing","type":"mechanic","id":"deck-building--family-timing","lang":"en","title":"Timing, triggers and sequences","summary":"Effects depend on trigger events, resolution order and which cards have already been played.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-timing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/deck-building--family-timing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/deck-building--family-timing.md","aliases":[],"tags":["Deck building","Card operations"],"sourceIds":["source-7726ac5e97630c73","source-10b015ff3d1d4888"],"sources":[{"id":"source-7726ac5e97630c73","title":"Dominion: Adventures rules","url":"https://www.riograndegames.com/wp-content/uploads/2015/01/DomAdventures2022.pdf","verifiedAt":null},{"id":"source-10b015ff3d1d4888","title":"Balatro","url":"https://store.steampowered.com/app/2379780/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"When the effect is triggered and on what events it depends."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-timing-variants\"></a>\n\n- Event triggers. Rule: The effect reacts to receiving, drawing, playing, discarding, removing, holding a card, or other explicitly specified event. <a id=\"variant-timing-01\"></a>\n- Turn hooks. Rule: A card or permanent object triggers in a fixed phase of the turn. <a id=\"variant-timing-02\"></a>\n- Delayed effect. Rule: The result of the drawing occurs after a specified number of moves or after a future event. <a id=\"variant-timing-03\"></a>\n- Duration. Rule: The card continues to operate after the current turn before returning to normal circulation. <a id=\"variant-timing-04\"></a>\n- Prepare. Rule: The card must first be placed in a separate slot or state, and activated later. <a id=\"variant-timing-05\"></a>\n- Activation window. Rule: The effect is available only in a given phase, after a certain action or at the appropriate moment of reaction. <a id=\"variant-timing-06\"></a>\n- Resolution ordering. Rule: The order of cards, triggers and modifiers changes the outcome of the combination; the rules set or allow you to choose a sequence. <a id=\"variant-timing-07\"></a>\n- Sequence combo. Rule: A card gains an additional effect after the desired type, name, color or series of previous plays. <a id=\"variant-timing-08\"></a>\n- Per-turn counter. Rule: The effect depends on the number of cards already played, drawn, discarded or removed. <a id=\"variant-timing-09\"></a>\n- Trigger limit. Rule: The ability acts once per turn, battle, deck cycle, or after a separate cooldown. <a id=\"variant-timing-10\"></a>"},{"id":"context","title":"Context and limits","body":"Design taxonomy of basic rules and options, including card operations and external systems. The number of entries is not a generally accepted classification of independent mechanics."}],"relations":[],"placements":[{"catalogId":"deck-building","id":"family-timing","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/#family-timing","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Timing, triggers and sequences","description":"Effects depend on trigger events, resolution order and which cards have already been played.","image":{"src":"images/mechanics/systems-balatro-07.webp","width":1440,"height":810,"game":"Balatro","sourceUrl":"https://store.steampowered.com/app/2379780/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2379780/ss_204350350761316ad3aa8b0184689f3f93e01f7b.1920x1080.jpg?t=1790693638","credit":"LocalThunk / Playstack","rights":"© LocalThunk / Playstack. All rights reserved.","caption":"Fibonacci triggers when the listed ranks are played","alt":"Fibonacci triggers when the listed ranks are played","markers":[{"x":49,"y":37,"label":"The when played condition ties the bonus to playing the card"}]},"tips":["Define trigger order and show the resulting effect chain."],"examples":[{"title":"Balatro","url":"https://store.steampowered.com/app/2379780/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/deck-building"}}