{"schemaVersion":1,"record":{"key":"mechanic/deck-building--family-hybrids","type":"mechanic","id":"deck-building--family-hybrids","lang":"en","title":"Permanents and hybrid systems","summary":"Cards create persistent objects, units or other systems that follow their own rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hybrids/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/deck-building--family-hybrids.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/deck-building--family-hybrids.md","aliases":[],"tags":["Deck building","Systems and context"],"sourceIds":["source-d5a8bf9da86c6870","source-c7e358f5e5763ea0","source-a46df923301f3d44","source-ea407a6c37045737"],"sources":[{"id":"source-d5a8bf9da86c6870","title":"Slay the Spire · Mega Crit description","url":"https://store.steampowered.com/app/646570/Slay_the_Spire/","verifiedAt":null},{"id":"source-c7e358f5e5763ea0","title":"Dune: Imperium · designer's diary","url":"https://news.direwolfdigital.com/dune-imperium-designer-diary-1-beginnings/","verifiedAt":null},{"id":"source-a46df923301f3d44","title":"Clank! Dire Wolf","url":"https://www.direwolfdigital.com/clank/","verifiedAt":null},{"id":"source-ea407a6c37045737","title":"Monster Train","url":"https://store.steampowered.com/app/1102190/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Other systems through which the deck affects the playing field and the long-term economy."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-hybrids-variants\"></a>\n\n- Tableau. Rule: Played objects remain in play and provide repeatable effects, usually leaving the deck's rotation temporarily. <a id=\"variant-hybrids-01\"></a>\n- Units / summons. Rule: Cards create independent objects with characteristics, actions, lifetime and return rules. <a id=\"variant-hybrids-02\"></a>\n- Capacity. Rule: Placement of cards and objects is limited by cells, size, weight, or the allowed number of simultaneous objects. <a id=\"variant-hybrids-03\"></a>\n- Attachments. Rule: A card is attached to another object and changes its properties before being removed or destroyed. <a id=\"variant-hybrids-04\"></a>\n- Relics / jokers. Rule: Permanent items change how cards work without necessarily participating in normal draw. <a id=\"variant-hybrids-05\"></a>\n- Deck-driven movement. Rule: Cards produce movement and other actions on the card; the route and deck composition mutually limit each other. <a id=\"variant-hybrids-06\"></a>\n- Card-driven worker placement. Rule: The card allows you to send a worker to certain places or sets an additional effect of visiting. <a id=\"variant-hybrids-07\"></a>\n- Auto-battler hybrid. Rule: Cards form the composition and disposition of forces, after which part of the encounter is resolved automatically. <a id=\"variant-hybrids-08\"></a>\n- Noise / threat. Rule: Playing or receiving cards increases overall risk, attracts enemies, or triggers dangerous events. <a id=\"variant-hybrids-09\"></a>\n- Action-selection hybrid. Rule: The deck controls production, construction, diplomacy, research, or other actions outside of combat. <a id=\"variant-hybrids-10\"></a>"},{"id":"context","title":"Context and limits","body":"Design taxonomy of basic rules and options, including card operations and external systems. The number of entries is not a generally accepted classification of independent mechanics."}],"relations":[],"placements":[{"catalogId":"deck-building","id":"family-hybrids","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/#family-hybrids","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Permanents and hybrid systems","description":"Cards create persistent objects, units or other systems that follow their own rules.","image":{"src":"images/mechanics/monster-train-battle.webp","width":1440,"height":810,"game":"Monster Train","sourceUrl":"https://store.steampowered.com/app/1102190/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1102190/ss_edce778e9006c559cc347542ba2a61ed1461c945.1920x1080.jpg?t=1779381275","credit":"Shiny Shoe / Good Shepherd Entertainment","rights":"© 2020 Shiny Shoe LLC. All rights reserved.","caption":"Unit cards form a team across the train’s floors","alt":"Unit cards form a team across the train’s floors","markers":[{"x":40,"y":41,"label":"Allied units on a floor"},{"x":34,"y":13,"label":"An ally on another floor"}]},"tips":["Distinguish the card’s play effect from the object’s later behaviour."],"examples":[{"title":"Monster Train","url":"https://store.steampowered.com/app/1102190/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/deck-building"}}