{"schemaVersion":1,"record":{"key":"mechanic/deck-building--family-draw","type":"mechanic","id":"deck-building--family-draw","lang":"en","title":"Drawing, searching and managing randomness","summary":"Drawing moves cards from the deck to the hand. More options matter only if they fit the remaining resources and turn plan.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-draw/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/deck-building--family-draw.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/deck-building--family-draw.md","aliases":["Drawing cards"],"tags":["Deck building","Card operations"],"sourceIds":["source-7726ac5e97630c73","source-3719d6c00eb94e21","source-7f09c8a736762f4f"],"sources":[{"id":"source-7726ac5e97630c73","title":"Dominion: Adventures rules","url":"https://www.riograndegames.com/wp-content/uploads/2015/01/DomAdventures2022.pdf","verifiedAt":null},{"id":"source-3719d6c00eb94e21","title":"Aeon's End · original rules","url":"https://media.lavkaigr.ru/uploads/9e-aeons-end-rulebook.pdf","verifiedAt":null},{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"How a player gets access to the cards he needs."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-draw-variants\"></a>\n\n- Draw. Rule: The player draws more cards than the basic rule of the move gives. <a id=\"variant-draw-01\"></a>\n- Draw up to. Rule: The game replenishes the hand up to a certain amount, so cards already held affect the amount of draw. <a id=\"variant-draw-02\"></a>\n- Selective draw. Rule: The player looks at several cards and takes some, sending the rest to the zone specified by the rules. <a id=\"variant-draw-03\"></a>\n- Peek. Rule: The player recognizes the following cards without changing their position. <a id=\"variant-draw-04\"></a>\n- Scry / surveil pattern. Rule: The player looks at the top of the deck and can remove inappropriate cards to the discard pile or another area. <a id=\"variant-draw-05\"></a>\n- Tutor. Rule: The player finds a card in the legal zone and receives it into his hand or places it in another available space. <a id=\"variant-draw-06\"></a>\n- Filtered tutor. Rule: Search is limited by price, fraction, type, tag or other condition. <a id=\"variant-draw-07\"></a>\n- Retrieve. Rule: The player chooses a card that has already been used or discarded and immediately returns it to his hand. <a id=\"variant-draw-08\"></a>\n- Exhaust recovery. Rule: The effect removes a card from the temporary exclusion zone and returns it to the circulation of the current battle. <a id=\"variant-draw-09\"></a>\n- Loot / rummage. Rule: The player draws and discards cards in the prescribed order; the difference in order determines the availability of choice. <a id=\"variant-draw-10\"></a>\n- Stored draw. Rule: The effect postpones additional draw until the next turn or selected moment. <a id=\"variant-draw-11\"></a>\n- Draw rules. Rule: The rules guarantee a card of a certain type or change the draw when a condition is met. <a id=\"variant-draw-12\"></a>"},{"id":"context","title":"Context and limits","body":"Design taxonomy of basic rules and options, including card operations and external systems. The number of entries is not a generally accepted classification of independent mechanics."}],"relations":[],"placements":[{"catalogId":"deck-building","id":"family-draw","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/#family-draw","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Drawing cards","description":"Drawing moves cards from the deck to the hand. More options matter only if they fit the remaining resources and turn plan.","image":{"src":"images/mechanics/slay-the-spire-battle.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss8.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Draw pile, hand and discard","alt":"Slay the Spire: the draw pile at bottom left, the player’s hand and the discard pile at bottom right.","markers":[{"x":4,"y":93,"label":"The pile that supplies drawn cards"},{"x":32,"y":86,"label":"Drawn cards become available in the hand"}]},"tips":["Separate receiving a card from permission to play it.","Show where draws come from and how the hand size changes."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/deck-building"}}