{"schemaVersion":1,"record":{"key":"mechanic/creative-construction--t230","type":"mechanic","id":"creative-construction--t230","lang":"en","title":"Construction kits and mechanism assembly","summary":"Parts form a construction whose behavior emerges from joints, motion transmission and power sources.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t230.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t230.md","aliases":[],"tags":["Creativity, construction and free play","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-2abecd308ec5a319","source-e6c0dd07c4f6e41a"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-2abecd308ec5a319","title":"Godot: Prototyping levels with CSG","url":"https://docs.godotengine.org/en/stable/tutorials/3d/csg_tools.html","verifiedAt":null},{"id":"source-e6c0dd07c4f6e41a","title":"Besiege","url":"https://store.steampowered.com/app/346010/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Parts form a construction whose behavior emerges from joints, motion transmission and power sources."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t230-variants\"></a>\n\n- Hinges leave one permitted rotation axis. <a id=\"t230-v1\"></a>\n- Gears transmit rotation at a specified ratio. <a id=\"t230-v2\"></a>\n- Actuators apply force within a limited mode. <a id=\"t230-v3\"></a>\n- Loads test the assembled mechanism's usefulness. <a id=\"t230-v4\"></a>"},{"id":"example","title":"Design example","body":"A modular bridge rises through a geared motor, with opening speed determined by the ratio.\n\nPrototype check: Test closed connections and anchored parts so conflicting constraints cannot generate energy."},{"id":"context","title":"Context and limits","body":"Creative mechanics constrain shape, connections and appearance while preserving the player’s choice of a personal result. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"creative-construction","id":"t230","title":"Creativity, construction and free play","url":"https://gamemechanics.pro/en/mechanics/creative-construction/#t230","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Construction kits and mechanism assembly","description":"Parts form a construction whose behavior emerges from joints, motion transmission and power sources.","image":{"src":"images/mechanics/general-besiege-01.webp","width":1440,"height":810,"game":"Besiege","sourceUrl":"https://store.steampowered.com/app/346010/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/346010/ss_2918066b41e8c8ceea66422da5b078af0e01aab6.1920x1080.jpg?t=1785839167","credit":"Spiderling Studios / Spiderling Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Building a machine from connected parts","alt":"Building a machine from connected parts","markers":[{"x":45,"y":45,"label":"Parts are connected into a working machine"},{"x":48,"y":94,"label":"The parts palette defines available building elements"}]},"tips":["Allow a single assembly to be tested before running the whole construction."],"examples":[{"title":"Besiege","url":"https://store.steampowered.com/app/346010/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/creative-construction"}}