{"schemaVersion":1,"record":{"key":"mechanic/creative-construction--t229","type":"mechanic","id":"creative-construction--t229","lang":"en","title":"Modeling, sculpting and shape manipulation","summary":"Shape manipulation adds, removes or moves material to explore volume and expression under selected constraints.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t229.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t229.md","aliases":["Sculpting and shape manipulation"],"tags":["Creativity, construction and free play","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-2abecd308ec5a319","source-ba1f99d5c671bdaa"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-2abecd308ec5a319","title":"Godot: Prototyping levels with CSG","url":"https://docs.godotengine.org/en/stable/tutorials/3d/csg_tools.html","verifiedAt":null},{"id":"source-ba1f99d5c671bdaa","title":"Claybook","url":"https://store.steampowered.com/app/661920/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Shape manipulation adds, removes or moves material to explore volume and expression under selected constraints."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t229-variants\"></a>\n\n- Adding grows volume around a brush. <a id=\"t229-v1\"></a>\n- Subtraction removes material from a shape. <a id=\"t229-v2\"></a>\n- Smoothing softens sharp local transitions. <a id=\"t229-v3\"></a>\n- Symmetry repeats edits across a plane. <a id=\"t229-v4\"></a>"},{"id":"example","title":"Design example","body":"A player sculpts a hollow mask by growing its shell and removing interior material.\n\nPrototype check: Test undoing a sequence of edits and preserving thin details when changing brush scale."},{"id":"context","title":"Context and limits","body":"Creative mechanics constrain shape, connections and appearance while preserving the player’s choice of a personal result. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"creative-construction","id":"t229","title":"Creativity, construction and free play","url":"https://gamemechanics.pro/en/mechanics/creative-construction/#t229","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sculpting and shape manipulation","description":"Shape manipulation adds, removes or moves material to explore volume and expression under selected constraints.","image":{"src":"images/mechanics/general-claybook-00.webp","width":1440,"height":810,"game":"Claybook","sourceUrl":"https://store.steampowered.com/app/661920/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/661920/ss_18f83aac47406c5c996cfaa3958844aa0a1bcb8c.1920x1080.jpg?t=1615367716","credit":"Second Order / Second Order","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The virtual world consists of deformable material","alt":"The virtual world consists of deformable material","markers":[{"x":38,"y":59,"label":"Three-dimensional shapes form the deformable scene"}]},"tips":["Show the tool’s affected area and preserve the ability to undo a change."],"examples":[{"title":"Claybook","url":"https://store.steampowered.com/app/661920/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/creative-construction"}}