{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","type":"mechanic","id":"boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","summary":"A projectile exiting one boundary returns from another side.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-wraparound-projectile.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-wraparound-projectile.md","aliases":[],"tags":["Boss fights","Space, movement, and perception"],"sourceIds":["source-ed55bd51a5646ed6","source-a24573314a2a25c8","source-69bc6dfcfb0294aa","source-2b0dd487a030d4df","source-9db9d896c16a66ba","source-945019fe5d82d809","source-e9c0e541779707a8","source-dcfe77d264990352","source-c4ebe8def2027ec7","source-3dfbbdefc3891324"],"sources":[{"id":"source-ed55bd51a5646ed6","title":"Boss Fight Atlas: Wraparound projectile (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wraparound-projectile/","verifiedAt":null},{"id":"source-a24573314a2a25c8","title":"Boss Fight Atlas: Wraparound projectile (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wraparound-projectile/","verifiedAt":null},{"id":"source-69bc6dfcfb0294aa","title":"Hush · The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=1s","verifiedAt":null},{"id":"source-2b0dd487a030d4df","title":"The Gunner · Orbital Bullet","url":"https://www.youtube.com/watch?v=czXPRDs1ylg&t=1s","verifiedAt":null},{"id":"source-9db9d896c16a66ba","title":"Bowser · Super Mario Galaxy","url":"https://www.youtube.com/watch?v=XftwD1aqZw4&t=2075s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-e9c0e541779707a8","title":"The Binding of Isaac: Rebirth Wiki — Hush","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Hush","verifiedAt":null},{"id":"source-dcfe77d264990352","title":"Orbital Bullet guide — The Gunner","url":"https://lalalalulun.com/game-review/orbital-bullet/","verifiedAt":null},{"id":"source-c4ebe8def2027ec7","title":"GameFAQs — Super Mario Galaxy Boss Guide","url":"https://gamefaqs.gamespot.com/wii/915692-super-mario-galaxy/faqs/51303","verifiedAt":null},{"id":"source-3dfbbdefc3891324","title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=55s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A projectile exiting one boundary returns from another side."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-wraparound-projectile-rule\"></a>\n\n- A projectile exiting one boundary returns from another side. <a id=\"boss-wraparound-projectile-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-wraparound-projectile","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wraparound-projectile","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Wraparound projectile","description":"A projectile exiting one boundary returns from another side.","image":{"src":"images/mechanics/boss-final-o-emldm8gp0-55.webp","width":640,"height":360,"game":"The Binding of Isaac: Repentance","sourceUrl":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=55s","originalUrl":"https://www.youtube.com/watch?v=o-emlDM8Gp0","sourceFrameSeconds":55,"credit":"Nicalis / Edmund McMillen; gameplay capture by thereisnofuture","rights":"Game graphics © Nicalis / Edmund McMillen. Gameplay recording by thereisnofuture. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"The Binding of Isaac: Hush’s purple Continuum shots pass through arena edges","alt":"The Binding of Isaac: Hush’s purple Continuum shots pass through arena edges","markers":[{"x":95,"y":62,"label":"Continuum carries projectiles across an edge to the opposite side"}]},"tips":["Signal exit and reentry points and preserve a predictable path after wraparound."],"examples":[{"title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=55s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}